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Tuesday, April 06, 2021

Harold Halibut new ‘Story Trailer’ full of new reveals

It has been more than four years since the last proper update on the groundbreaking narrative game. Now, the new ‘Story Trailer’ is here to break the silence with a look at the final level of production value (including full voice acting) and a proper look at the game’s story of friendship and the meaning of home.


Everything shown in the trailer (apart from the 2D animated introduction) was rendered in realtime in the Unity engine.

“We are so excited to finally show you what we’ve been quietly working on these last few years” says Onat Hekimoglu, co-founder of Slow Bros and Game Director of Harold Halibut. “This trailer proves the cinematic level of production quality the game achieves, and gives you the clearest look at our huge cast of characters and the overall story yet. We’re not far away now, and we’re super thankful to our patient fans who’ve been following this journey - and we’re excited to hopefully welcome some new ones in the future”

Harold Halibut is a handmade narrative game about friendship, and life on a city-sized spaceship submerged in an alien ocean.

It’s been 250 years since your home - an ark-like spaceship - fled an Earth on the verge of cold war to find a habitable planet on which to preserve the human race. You are Harold, a young lab assistant for the ship’s lead scientist, Jeanne Mareaux. While most of the ship’s inhabitants have reconciled themselves to a life lived aboard the sunken ship, Mareaux still works tirelessly to find a way for the ship to leave the planet and find a new, dryer home.



But of course the weird, wonderful and diverse people of the Fedora keep Harold busy too. Until one fateful encounter plunges Harold into a new world that nobody could have guessed existed - and one that may hold the key to Mareaux’s re-launch plans.

Join Harold as he explores a vibrant retro-future world, talks (with full voice acting) to its inhabitants, and occasionally goes hands on by sticking screwdrivers in things, operating complex machinery, and more in his quest to find the true meaning of ‘home’.

Harold Halibut started life as a conversation over dinner about our love of stop-motion and story games.
v It wasn’t long after that we started building dollhouse sized sets and puppets in our bedrooms.

The result is a cross between game and stop motion film.

Welded metal, textiles sewn against tiny wooden floorboards and clay faces the size of walnuts immerse the player in Harold’s tactile world.

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