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Sunday, February 03, 2008

Indie Games - Barkley, Shutup and Jam: Gaiden


While you and I and the rest of the western world dredge through the next painful month waiting for Brawl to finally make its way across the ocean, may I be fortunate enough to present to you this shining beacon of hope during these dark times. Barkley, Shutup and Jam: Gaiden (Episode 1 of the Hoopz Barkley Saga) is a superb example of good ole’ 2D RPG gaming. No, I’m really not kidding, and after playing it I bet you’ll feel the same way.

I can’t begin to describe the awesomeness that is this game. It plays like a mix of Final Fantasy, Chrono Trigger, and a little Earthbound. The story, though focused largely on B-Ball, is accessible and hilarious to even those who know nothing about the sport (me). Add a post-apocalyptic cyberpunk world, some fun side quests, and an all around enjoyable experience, and you have the groundwork for what could be one of the most epic sagas in indie gaming history.

Oh, and the theme for Space Jam is the title menu music. As if you needed another reason to play this game.

Barkley, Shutup and Jam: Gaiden

Source: 4CR

Wii will race to the End of Resident Evil for charity


The gaming marathon mad folks over at cameronbanga.com (aka Four48) have issued a challenge in their latest charity driven attempt.

They will be competing with seven other teams from around the world to see who can reach the end of Resident Evil 4 Wii Edition first. Currently, two teams have dropped out leaving six left to slaughter their way through the zombie hordes.

You can make your donations (which will go to Child's Play) on their website as well as follow the multiple teams' progress via live streaming video.

Source: Kotaku

$500,000 for Video Game Voice-Overs


For a time, indescribably horrific voice acting was a hallmark of video games. However, with the game industry now pulling in nearly $18 billion a year in the US alone, publishers and developers have learned that it takes some solid investment in talented people to make the voice acting in video games not only professional but enjoyable from a gamer’s point of view.
Renowned actors as Sir Ian McKellen, Liam Neeson, Patrick Stewart, Ron Perlman, Keith David, Samuel L. Jackson, Chow Yun-Fat, and others deliver top-notch vocal performances for audiobooks, film narration and video games, a trend that sees no stop to celebrity voice acting any time soon.

So how much are these actors being paid to lend their real-world pipes to virtual heroes? According to Screen Actors Guild rules, union voice actors can expect to be paid $760 for one four-hour recording session.
That’s just the fee for a professional voice actor with union status.

Now, if you were to talk celebrity voice talent, that figure increases exponentially. Speaking to Reuters, Blindlight production company general manager Lev Chapelsky said that some stars have demanded $750,000 for an hour’s worth of work, and one voice actor actually received $500,000 for a single session. Chapelsky told Reuters that top talent commonly receives “in the high five figures for a single session.”
Videogames have helped resuscitate the careers of many film and television actors, whose distinctive voices can make them a hot commodity in the game world even as their status in Hollywood fades.
Many once-familiar actors have carved out second careers as video-game characters.

Videogamers, will more likely recognize Keith David for his role as the Arbiter, the deep-voiced alien “co-star” in Microsoft’s best-selling “Halo” videogames.

Marty O’Donnell, audio director at Bungie Studios, which created “Halo”, said he stumbled across David’s distinctive voice when listening to a documentary the actor was narrating, and knew he was perfect for the Arbiter.
O’Donnell sees celebrities are a boon for the gaming industry, because there are a lot of great actors out there not currently working on the latest triple-A film.”

Roughly 1,200 to 1,500 lines of dialogue per character are recorded for story-driven games. “Halo 3″ had more than 35,000 total lines of dialogue, according to O’Donnell.

With blockbusters like Halo 3, it’s clear that residuals in games will be a major bargaining issue in upcoming SAG negotiations.
Residuals are payments to actors for subsequent showings of their work, such as when a movie is shown on TV.
Currently, voice actors don’t get residuals for games, and it’s an issue that echoes the complaints of Hollywood’s striking writers that they should be paid more for digital distribution of their works.

Source: Reuters

Saturday, February 02, 2008

StarCraft Online rumoured for Chinese operator

Report suggests NetEase working with Blizzard on new MMO

Chinese online games operator NetEase is said to be breaking into the overseas market backed with a huge MMO licence – StarCraft Online.

According to a report on Tradingmarkets.com, NetEase will be operating StarCraft Online, a title developed by World of Warcraft team Blizzard.

Blizzard has not confirmed the existence of any such game, although it has advertised for staff for a new MMO title, currently under wraps at the US developer.

Last May Blizzard revealed a sequel to the popular PC real-time strategy title StarCraft, saying it had been working on the game since 2003.

NetEase operates Fantasy Westward Journey in China, an internally developed MMORPG, which recorded 25 million registered users in April 2005.

According to Tradingmarkets.com NetEase CEO Ding Li has said the company has not signed any contracts, but the company is seeking foreign partners for licensing and co-development deals.

Source: Games Industry

Halo energy Sword sells for $525 on EBay


Link to listing here

"Initally thought to be purely cerimonial. Few has been seen in combat, but they are invariably carried by high ranking elites. We don't understand how if functions, but it cuts through any armor with ease."

Energy Sword Specs:

Overall Length: 36" (3 feet)

Width : 14"

Custom handle fit for any elite

Solid Stainless Steel Blade with mirrored finish

An Energy Sword Collector's Card that will feature Master Chief, Arbiter, Grunt, White Elite, Red Spartan or White Spartan. You may choose any character or I can send you one at random.

A Solid Wood Walnut Wall Plaque to display your Energy Sword anywhere.

Certificate of Originality. This will certify that you are receiving a high quality original sword from Lionheartsrealm, not some cheap knockoff.

World of Warcraft WoW Mana Energy Potion now available


Taking into account that WoW has over 100.4 gizillion subscribers at last count, we surmise that a drink based on mana potions in the game should sell incredibly well. It's hard to tell how this thing will taste without actually drinking and subsequently puking it up, but it's supposed to give you 5-8 hours of uninterrupted "jitter-free energy".

This translates into 5-8 hours of grinding for gold in Warcraft, something you could pay an Asian kid $2 to do for you. Combine this with the Final Fantasy Potion, and you'll get both your HP and MP back—plus a free trip to the hospital.

Source: Gizmodo

PlayStation makes a profit but Sony cuts full year sales targets


4.9m PS3 units sold from October to December

PlayStation 3 cost reductions have helped Sony's game division turn a profit for the third quarter ended December 31, but the company has slashed sales targets for the full year from 11 million to 9.5 million units.

Profit for the PlayStation business was JPY 12.9 billion (USD 121 million), compared to loss of JPY 54.2 billion (USD 509 million) for the same period in 2006, with improvement attributed to hardware reduction costs and strong sales of the PSP handheld.

Sales for the game division were JPY 581.2 billion (USD 5.46 billion), a 31.2 per cent increase over 2006's JPY 442.8 billion (USD 4.16 billion)

However, the company has lowered its full year sales targets for the PlayStation 3, from 11 million units to 9.5 million, while revealing it sold 4.9 million PS3's during the October to December period.

Software sales for the PlayStation 3 reached 26 million units during the three month period.

Following the success of the PlayStation Portable during the quarter, Sony has raised sales targets for the handheld from 10 million to 13 million units.

The company also said that while profit from the PlayStation 2 business decreased, hardware and software sales for the ageing console contributed to operating profit.

Net income for the entire Sony business rose 25 per cent to JPY 200.2 billion (USD 1.88 billion), up from JPY 159.9 billion (USD 1.50 billion) the previous year. Sales were also up 9.6 per cent to JPY 2.86 trillion (USD 26.8 billion).

With the PlayStation business making a profit, the company raised its full year net income target by 3 per cent to JPY 340 billion (USD 3.19 billion), while lowering yearly operating profit forecasts to JPY 410 billion (USD 3.85 billion), down from the previous JPY 450 billion (USD 4.22 billion) estimate.

Hardware sales for the PSP during the third quarter reached 5.76 million units, an increase of 22 per cent, while software sales for the handheld slipped 14 per cent to 18.3 million units.

Source: Games Industry

LEGO is 50 here's the top five LEGO video games

50 years ago today the Lego brick as we know it was born, allowing generation after generation of parents to stand in the toy aisle at their favorite retail establishment exclaiming, "How the hell do these cost so much? They're just Legos for chrissakes!" Seriously, I'd be ass-deep in Star Wars Lego crap if the price point weren't so insane. Still, 50 years of Lego history has given us countless Lego video games (if you can't count to 33), so I figured I would take a moment to check out the top five Lego video games of all time, in honor of this special day.

5.

Lego Digital Designer




Not so much a game as it was the updating of Lego to the digital age, allowing you to use your Mac or PC online to create your own Lego design and then order the blocks online, bringing your virtual creation to life. For those of us who can't afford the millions of Lego bricks it would take to build their own Lego home, this is as good as it gets.

4.

Lego Racers

(PC)


Number four would have to be sublime mixture of racing and building that was Lego Racers. While some reviewers thought it rather average, for me it was a lovely combination of two of my favorite pastimes, allowing me to build my own car and driver and then run them through a rather impressive series of tracks. Simple, sure, but I was pretty simple back in 1999 too.

3.

Lego Chess

(PC)


Oh sure, it's pretty much just Battlechess with Legos, but I'm a big fan of any game that mixes my deep love of strategic thinking with the torturing of tiny Lego beings.

2.

Lego Island

(PC)


The closest you're ever likely to get to my dream game, Grand Theft Lego, Lego Island was an open-ended PC game that allowed you to customize an entire island to your liking and explore using any number of vehicles you found or created to explore what your inventive mind had wrought. While it didn't let you stab prostitutes, you could always imagine it...Lego is all about using your imagination.

1.

Lego Star Wars: The Video Game




You knew this was coming, didn't you? I wouldn't be the geek I am today if not for both Lego and Star Wars, so the combination of the two is almost like merging my parents together into one amazing, half-dead parental unit, which while creepy really is the essence of the Lego brand. Putting things together using your imagination. I choose the first game because it was the success of it that led not only to the sequel and repack, but Lego Batman, Lego Indiana Jones, and - if I had my way - Grand Theft Lego.

A short list you might not all agree with, but that's the beauty of lists now, isn't it? Honestly the franchise has had a rather rocky start in the video games industry, but with Lego Batman, Lego Indiana Jones, and the upcoming MMO Lego Universe on the way, things are looking brighter every day for those little clickable building blocks. Happy 50th, Lego!

Source: Kotaku

Silent Hill Origins video game returns to Sony PlayStation 2


Konami's acclaimed prequel heads to PlayStation 2 in enhanced form
Konami Digital Entertainment GmbH has announced that its hugely popular Silent Hill Origins title is to be released for PlayStation 2 in May following its enormous success as a PSP (PlayStationPortable) title.

Due for release in May, Silent Hill Origins acts as a prequel to the popular horror series, and follows troubled truck driver, Travis Grady, who gets stuck in the terrifying town while making a routine delivery. He quickly discovers that all is not well in the fog-smothered town, and that its shrouded streets hide grotesque creatures and dark secrets. Moreover, as he explores the seemingly abandoned town, Grady is confronted by crippling memories from his troubled past and it becomes clear he must escape from Silent Hill while resolving the memories that have plagued him since childhood.

The PlayStation 2 version offers a visually enhanced version of the PSP game, with a host of elements that are new to the franchise and provide the player with an enhanced sensation of isolation. While the game retains the cinematic experience of the previous games, it also has an intuitive ‘Cineractive System’ that allows players to face down horrifying monsters while the control scheme changes intuitively for each situation. Players also have an enhanced camera system that actively tracks Travis, while fans of the series will revel in Silent Hill Origins’ original soundtrack by series composer Akira Yamaoka.

"It is fantastic to bring the Silent Hill series back to the format that was so integral to its success,”, said Hans-Joachim Amann, Head of European Product Management for Konami Digital Entertainment GmbH. “Silent Hill Origins is a stunning prelude that explains some of the mystery and mythos of the series, and we look forward to inviting Silent Hill’s many fans back to its doom-laden streets.”

Nintendo DS the world's most popular video games system gets a face lift with cobalt blue and black version


The best-selling video game system in the world is adding a cool new color scheme to its wardrobe on Feb. 10. Like a black T-shirt with a splash of color, the new Cobalt/Black version of the portable Nintendo DS™ grabs your attention. It looks good whether it's toted in your school backpack, pulled from your purse or riding with you on a family trip.

Cobalt/Black marks the seventh color in the Nintendo DS Lite palette. It joins Polar White, Coral Pink, Onyx, Crimson/Black and the limited-edition Gold and Metallic Rose. Now there's a Nintendo DS color to complement any outfit.

Nintendo DS just finished 2007 as the best-selling video game system in the United States, with more than 8.5 million sold last year alone. Since it launched in November 2004, Nintendo DS has sold more than 17.6 million in the United States. Its smart looks, innovative touch screen and voice recognition features, and remarkable software have reinvented the way people think about video games while attracting girls, women, baby boomers and seniors to the world of video games in record numbers.

The new Cobalt/Black version will be available starting Feb. 10 wherever video game systems are sold. For more information about Nintendo DS, please visit www.nintendo.com/ds.