Wednesday, July 23, 2008
The No1. Hit from Nintendo is blown wide open by Xploder software and community
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*SD Card and card reader not included
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Tuesday, July 01, 2008
Watch this video that explains how to play and win Super Smash Bros. Brawl on Nintendo Wii.
Who you can play as, the group match and lots more from Amazon.
Watch the video here...
Sunday, June 22, 2008
Super Smash Bros. Brawl Smashes Nintendo Sales Records
Wii Game Sells at a Rate of more than 120 per minuteAfter just one week on store shelves, Super Smash Bros. Brawl for Wii has become the fastest-selling video game in Nintendo of America's history. Since its launch on March 9, the feature-packed fighting action game has sold more than 1.4 million units in the United States, including more than 874,000 on March 9 alone. It has sold at a rate of more than 120 units per minute between launch and March 16.
"Super Smash Bros. Brawl has made the leap from video game to cultural phenomenon," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Game reviewers and the public alike praise its fun game play and extensive, inventive content."
Super Smash Bros. Brawl features a nearly limitless variety of options for players. Dozens of classic Nintendo characters like Mario and Pikachu are joined by industry icons like Sonic The Hedgehog and Metal Gear's Solid Snake for all-out four-player battles. The endless customization keeps players coming back for more. The previous game in the series, Super Smash Bros. Melee, became the best-selling Nintendo GameCube game of all time with more than 7 million copies sold worldwide, so it's no surprise to see this latest installment racking up record numbers.
"It's important to remember," Dunaway said, "that we have lots more fun on the way: Upcoming titles like Mario Kart Wii and Wii Fit will keep our momentum going strong."
Mario Kart Wii launches April 27 with the Wii Wheel, which lets players drive their speedy karts with the intuitive feel of a wireless steering wheel. It's another "bridge" game like Wii Sports that lets video game novices and veterans play and have fun together. Wii Fit arrives May 19 with the Wii Balance Board to combine fun and fitness. It lets users track their progress over time, and it's an easy way for every member of the family to keep active and play together.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit www.Wii.com.
For more information about Super Smash Bros. Brawl, visit www.SmashBros.com.
Wednesday, May 14, 2008
Nintendo Australia has 100% locked in June 26th as the release date for Super Smash Bros Brawl in Australia. Get ready to Brawl in Australian English as Brawl is an action packed fighting game that includes more moves, more levels, online battles, Nintendo Wi-Fi Connection, a variety of control options, a host of playable characters, and even an adventure mode that’s a full game in itself! We promise this is the last time we make a snide comment about the Brawl release date...... maybe.
LET THE BRAWLS BEGIN
Australia, 14 May, 2008
Nintendo will release the highly anticipated Super Smash Bros. Brawl 26 June 2008. The first Super Smash Bros. for Wii™ is an action packed fighting game that includes more moves, more levels, online battles, Nintendo Wi-Fi Connection, a variety of control options, a host of playable characters, and even an adventure mode that’s a full game in itself!
Super Smash Bros. Brawl is a game play experience where characters from around the Nintendo universe meet up in Nintendo locales to battle it out. Choose from a number of iconic and new characters including Mario, everyone’s favourite plumber; Meta Knight, the sword-wielding nemesis of Kirby; Pit, the angelic archer from Kid Icarus; Zero Suit Samus, the powerful Metroid series heroine; Sonic the Hedgehog from SEGA, and Solid Snake the solider from Konami’s Metal Gear series, among a host of others.
Jump and brawl your way through the Nintendo themed stages; pit up to four players against one another in a brawl to see who is the last one standing. Thanks to the Nintendo Wi-Fi Connection you can brawl with friends or strangers, share photos, swap replays, team up for challenging mini-games, and send custom made stages or screenshots to friends.
The adventure mode ‘The Subspace Emissary’ is a new mode for brawlers where you fight your way through enemy packed side-scrolling levels. Meet up with other characters, take on bosses, or even play two player cooperative. In this mode the world of Smash Bros. is invaded by the Ancient Minister and his army of creatures. The Ancient Minister is turning characters into trophies to harness their power, and eventually all the characters must work together to defeat the invading creatures. The Subspace Emissary is a fully-fledged game of its own!
Customise your Super Smash Bros. Brawl experience as you select your favourite Nintendo music to brawl to, and choose the control scheme that suits you best. Control options include the Wii Remote alone, Wii Remote with Nunchuk, Classic Controller or Nintendo GameCube controller, giving brawlers an endless amount of ways to play.
Super Smash Bros. Brawl is an encyclopedia of Nintendo’s video game history; it’s a brawling, battling adventure that retains all the familiar features of the series, whilst bringing a variety of extensive new elements, ensuring infinite replayability.
The previous instalment in the series, Super Smash Bros. Melee is the best-selling game of all time for Nintendo GameCube with 7.41 million copies sold worldwide.
The next super-charged generation of brawling rumbles onto the Wii with Super Smash Bros. Brawl hitting the shelves in Europe, on the 27 June 2008.
Thursday, March 13, 2008
"A very small number" of Wii owners are finding their consoles can't read the dual-layer disc used by the game. UPDATED: Nintendo claims the issue is resolved!
A thread posted by "NOA_TECH_JANE" on Nintendo's Tech Support Forums is now claiming that the missing Spectator Mode and Options issue is resolved. Has it been resolved for you? Let us know in Talkback!
There are reports of Brawl failing to boot from the Wii Menu. A few people have been experiencing read errors, and some are unable to install the firmware update that comes included on the Brawl game disc. Nintendo of America has released an official statement on the matter through a company spokesperson:
"Nintendo of America has received some reports that a very small number of Wii consoles cannot properly read the dual-layered disc for the new Super Smash Bros. Brawl game. Upon examination, Nintendo has preliminarily determined that this disc-read error is caused by the soiling of the consoles' optical lens by environmental factors such as excessive dust and cigarette smoke. Nintendo is offering to clean these systems free of charge, and recommends that consumers do not attempt to clean the systems on their own. Information regarding the cleaning service can be found at support.nintendo.com or by calling customer service at 1-800-255-3700."
NWR readers affected by this issue might do better to jump directly to the support claim form page and get it taken care of as soon as possible. Nintendo’s website claims that it will expedite the shipping of affected Wii consoles both ways to hasten the repair process.
NOA is also aware of issues people are having with the online features of Brawl. We will pass along any official statement about known problems (missing menu options, generally poor connection quality of online matches, etc.) as soon as we hear it.
Tuesday, March 11, 2008
If you ever find yourself wondering which one of your characters has the most KO’s in “Super Smash Bros. Brawl” six weeks down the line, the game’s record-keeping will have you covered.
One of the things the “Smash Bros.” series is well know for is their meticulous statistics tracking, and “Brawl” is no exception.
“SSBB” tracks 39 different categories of information, everything from how many times you turn the game on to (my personal favorite) the “loneliest” character. It’s really great for the obsessive gamers out there to see just how much they’ve played “Brawl,” and we’re guessing that if “A Lot” were a number, it would be showing up on many gamers’ lists pretty quickly.
Hit the jump for the full list of categories.
- Power Count (Number of times you turned on Smash Bros. Brawl.)
- Power Time (Total time the game has been turned on.)
- Play Time (Amount of time spent in matches.)
- Adventure Play Time (Amount of time spent playing The Subspace Emissary.)
- Combined Adventure Play Time (Adventure play time times number of players.)
- Solo Play Time (Total play time in Solo mode.)
- Combined Solo Play Time (Solo mode play time times the number of players.)
- Vs. Play Time (Total play time in Group mode.)
- Combined Vs. Play Time (Group mode play time times the number of players)
- Vs. Play Match Total (Total vs. matches, including Nintendo WFC matches.
- Offline Vs. Matches Played (Total number of offline vs. matches.)
- Offline Matches Played (Total number of online vs. matches With Friends or Anyone.)
- Online Play Time With Friends (Total play time for all online matches With Friends.)
- Play Time With Anyone (Total play time for all online matches With Anyone.)
- Matches Spectated (Total number of times you watched other matches.)
- Time Match Total (Total number of Time matches.)
- Stock Match Total (Total number of Stock matches.)
- Coin Match Total (Total number of Coin matches.)
- Vs. Play Contestants (Total number of brawls from all players.)
- Match Reset Counter (Total number of times you’ve ended a match early.)
- Total Damage (Total damage received by all characters.)
- KO Total (Total number of opponents KO’d.)
- Self-Destruct Total (Total number of self destructs.)
- Available Characters (Number of characters available.)
- Available Stages (Number of stages available (excludes custom stages).
- Trophy Total (Number of trophies you have (excludes doubles).
- Sticker Total (Number of stickers you have (excludes doubles).
- Name Total (Total number of names registered.)
- Friend Total (Total number of people on Friend Roster.)
- Favorite Character (Character played the longest.)
- Second Favorite Character (Character played second longest.)
- Loneliest Character (Least played character.)
- Smash Champ (Character with the most wins.)
- Smash Sap (Character with the most losses.)
- Slug Meister (Character who has dealt out the most damage.)
- Punching Bag (Character who has taken the most damage.)
- KO Kingpin (Most KOs in brawls.)
- No-Defense Nelly (Most Falls in brawls.)
- Disaster Master (Most Self-Destruct in brawls.)
Source: MTV Multiplayer
Monday, March 10, 2008
Some Nintendo Wii units unable to read recently released game
Nintendo US has offered to repair all Wii consoles struggling to play the highly-anticipated first-party title Super Smash Bros Brawl.
Some users have experienced disc read errors with the game, which Nintendo blames on the lens inside the Wii console.
"Super Smash Bros Brawl utilises a double-layer disc which has a large memory capacity. A very small percentage of Wii consoles may have trouble consistently reading data off this large capacity disc if there is some contamination on the lens of the drive," said the company.
North American consumers can send their consoles to Nintendo for repair free of charge, as the problem lies with the hardware, not the software.
The game was released at the weekend in the US. On release in Japan, the game went on to sell over one million units in just 11 days.
Source: Games Industry
More on this story and how to obtain a report form here
Sunday, March 09, 2008
The lucky people who've already picked up a copy of Smash Brothers. Brawl in America, may of had some disk errors when inserting your disk into the Wii console. Although it may be just a common problem, it seems as though Nintendo had known about it prior to the release of 'Brawl.
They've set up a website and user form to help costumers who are experiencing problems. You can find it here.
Below is the contents of the user form:
Super Smash Bros. Brawl utilizes a double-layer disc which has a large memory capacity. A very small percentage of Wii consoles may have trouble consistently reading data off this large capacity disc if there is some contamination on the lens of the disc drive. Nintendo has specialized cleaning equipment that can resolve this problem. (Please do NOT attempt to clean the lens yourself, as you may damage the system.)
“How can I get this fixed and how long will it take?”
If you are experiencing disc read errors, please utilize the form below to request a repair order. Nintendo is upgrading inbound and outbound shipping to expedite the total repair process. Specific repair times will be provided as you fill out the repair form below. There is no cost for the repair or shipping. Please note: returning the game to the retail store will not solve the problem. So we encourage users who are experiencing issues with playing Super Smash Bros. Brawl to utilize this repair order process.
“What if I have Virtual Console games or other stored data on my Wii console?”
Due to the nature of this particular issue, you should not lose any of your stored data. In some rare cases you may have to re-download your Virtual Console games from the Wii Shop Channel, but there is no cost to doing so.
“Who can use this form?”
Consumers who are at least 13 years old, and live in:
* The continental United States, Alaska, or Hawaii
* Puerto Rico
* U.S. Territories (such as Guam and the U.S. Virgin Islands)
* APO/FPO addresses
To begin the repair process, please complete this short repair form. After you submit this form, you will be sent an e-mail with complete instructions on how to proceed with your free factory repair. Please ensure you provide a valid e-mail address.
Saturday, March 01, 2008
Game Crazy, a leading video game retailer, is giving fans the ultimate opportunity to punch, kick and smash their way to game-related prizes at launch parties for the eagerly awaited third installment of Nintendo’s Super Smash Bros. series.
Beginning at 8 p.m. on Saturday, March 8th, Game Crazy stores across the country are staying open late for fans who want to be among the first to get their hands on the highly anticipated Super Smash Bros. Brawl for the Nintendo Wii system. The new game goes on sale at 12:01 a.m. on Sunday, March 9th.
To celebrate the launch of the new game, Game Crazy is encouraging fans of all ages to come dressed as their favorite video game character. Many stores will be hosting Super Smash Melee and Wii Sports tournaments for prizes while fans wait for the new game to officially go on sale. Game Crazy is also holding a text-to-win contest in which customers can win a $250 gift card.
“We’ve had a lot of pre-orders for Super Smash Bros. Brawl and from what we’ve seen of the game already we know it’s going to be one of the most innovative and entertaining titles to come out in a long time,” said Dave Hulegaard, game enthusiast and buyer for Game Crazy. “This game features an incredible number of hall of fame characters. Finally Mario, Sonic the Hedgehog, Donkey Kong, Zelda, Pikachu and many others can duke it out for the ultimate bragging rights. It’s also infinitely customizable so you can replay the game over and over and never have exactly the same experience.”
Hulegaard believes fans will be most excited about a sprawling adventure mode in the game called “The Subspace Emissary.” “It’s a full game in itself,” he said. “Players jump and brawl their way through enemy-packed side-scrolling levels, meeting up with other characters, watching incredible cinematics and taking on massive bosses. What makes this mode even cooler is that Super Smash Bros. Brawl has Wi-Fi capability so up to four players can brawl against each other remotely.”
Super Smash Bros. Brawl is rated T for teen audiences. Fans looking for more information about Game Crazy’s launch parties in their area can go to www.gamecrazy.com.
Source: Business Wire
Friday, January 11, 2008
Captain Olimar is among the most specialised characters within the cast of Smash Bros. Brawl.
In order to really unleash Olimar’s full potential, you’ve got to have a good knowledge of his helpful cohorts, the Pikmin!
First, uproot a few Pikmin from the ground. You can have up to six Pikmin at one time. As long as there is ground beneath your feet, you can reach down and pull up a Pikmin, but be aware that certain Pikmin are more likely to appear in specific types of flooring.
There are 5 types of Pikmin to use!
- Red Pikmin -
High attack power
Attacks imbued with incendiary properties
Immune to fire
- Yellow Pikmin -
Range of attack slightly larger than usual;
easy to hit enemies with
Travel in slight arcs when thrown
Attacks imbued with electrical properties
- Blue Pikmin -
Strong when thrown
Slightly more durable than average
- Purple Pikmin -
Doesn’t fly far when thrown
High attack power
Slams into enemies instead of
latching on when thrown
- White Pikmin -
Quick and light
When latched onto opponent,
poison does additional damage
You can work out which Pikmin you will attack with next by looking at the order they are lined up in.
You’ll use a Red Pikmin in your next attack.
In order to perform a Smash Attack, certain mid-air attacks, and even throws, you’re going to need Pikmin!
Anyhow, just do your best to not kill off your platoon. Olimar doesn’t stand much of a chance by himself.
More here... http://www.smashbros.com/en_uk/index.html
Friday, December 28, 2007
We all know there's another character left to be announced for Brawl, and like me many of you were probably hoping it would be the mighty Megaman.
I'm sorry to say that your chances are really not looking good as the games chief developer, Keiji Inafune said the following during Capcom's podcast:
“Well, I really do love Super Smash Bros. It’s a great series…but, Nintendo hasn’t asked me yet if they can use Mega Man in their game. I’m still waiting…we have a little bit of time left, it’s not coming out for another few months. They might get around to asking us if we’d like to put Mega Man in Super Smash Bros. Maybe if somebody from Nintendo is listening to this podcast, they’ll give me a call.”
It could simply be that it's some sort of major secret and he himself hasn't even been notified yet.
But I'm thinking it's a bit late to put Megaman into the game if like Keiji says, they haven't made any plans as they'll have to create attacks etc for the character. So what'd you guys reckon?
Saturday, November 03, 2007
By now, Smash Bros. Brawl fans have all heard the news that Sonic the Hedgehog, one of video games’ more venerable, classic characters, will be appearing as a playable character in the game. As exciting as this news is, it was a pretty obvious attempt by Nintendo to soften the blow that the game would be delayed until February of next year. That’s not a bad motive for revealing the big secret when they did, but I can think of one very good reason that Nintendo maybe should’ve kept the lid on that bit of information just a little while longer. Seven words: Mario and Sonic at the Olympic Games.
When Mario and Sonic at the Olympic Games was first announced, it caused a huge stir for one simple reason: Mario and Sonic finally in a game together. It was something fans of both characters had been requesting for years. It didn’t matter that it would be based around the upcoming Olympics, which has shown a history of not making good game material. At best, it looks like another Wii Sports; at worst, it’s another collection of mini-games on the Wii. But still, gamers the world over would be willing to shell out the money just for the simple fact that Sonic and Mario were finally together under one title.
Now, why bother? If you hold out for just a few more months, you can own what’s sure to be one of the best games for the Wii, with Sonic as just icing on the cake. Mario and Sonic at the Olympic Games is already facing enough competition just from its November 6 release date, which has Call of Duty 4 dropping at the same time. It’s not even the only Wii game being released that day, since Lego Star Wars: The Complete Saga, Fire Emblem: Radiant Dawn, and The Bee Movie Game are all hitting store shelves around that time. Now though, it’s competing against itself being “that other game with Mario and Sonic.” Of course, the game is being published by Sega, but I doubt Nintendo would want to intentionally hurt a Wii-exclusive title.
The game may still turn out to sell fairly well, but I’d wager not as much as it would if no one knew that Sonic was definitely going to be in Smash Bros. Brawl. The main thing it had going for it was the novelty of two of gaming history’s most iconic characters bundled in the same package. With Sonic appearing in Brawl though, that novelty has worn off. Why play a game putting Sonic through some random sporting events, when you can have him actually using his powers in another game? Mostly, I just now realized how little I care about this game now that Sonic is joining the Smash Bros. group.
Saturday, October 27, 2007
Fans of “Super Smash Brothers Brawl” for the Wii, I apologize now.
Back when I studied at Columbia University’s Graduate School of Journalism I was taught the importance of recognizing important news and bringing hard-won information to the public.
And yet, despite my schooling, I have failed. I went to a Nintendo summit two weeks ago. I played at least a half-hour of “SSBB.” I asked questions. Filmed videos that explain the game’s controls. I tried a host of characters.
But I did not snap a photo of Meta Knight’s Final Smash.
Like I said, I failed.
Apparently the torrent of information released about “SSBB” via the game’s official blog has not been enough to satisfy “SSBB” fans. Screenshots of 15 announced stages, 22 announced characters, descriptions of multiple modes and even the revelation that each character in the new game will be able to grab an item that lets them deliver a special devastating move called the Final Smash … nothing is enough for the “SSBB” fan.
No, they want to know what Meta Knight’s Final Smash move is. At least one “Smash” fan out there suggests that such a scoop would be huge news.
And all I have is a sentence of notes describing it.
Bear in mind that this was written down in my notebook two weeks ago, in the midst of some furious battling. My mental image of the Final Smash is faint. But the ink of my pen is not. My notes read: “Meta Knight Final Smash: wraps enemy in cape and wails on him.”
That’s all I got. No photo.
But maybe I can make things better with a trio of facts that Multiplayer’s resident “Smash Bros.” expert tells me are, in fact, news:
The character Pit, from “Kid Icarus,” can jump four times. Even using this ability I was getting trounced by better players.
If you get trounced too much the game gives you a break, re-spawning the player in fully-charged and ready to deliver a Final Smash, a mercy-Final-Smash, as it were. If being bad at a game is what it takes for me to get the big scoop, then so be it.
The game’s assist trophies — Nintendo-themed bonus characters that can be used to supplement your attacks — include the girl from “Sin & Punishment.” I know this because I threw an assist trophy capsule and out she jumped, gunning down the enemy characters.
That much I know. But I’m sure I missed something else that was important. Sorry, “Smash” fans.
Thursday, October 18, 2007
Nintendo have released a minor update today on the Official Smash Bros. website, revealing a return of one of the classic Punch Out! characters, Little Mac, as an assist trophy.
Once there was a legendary man. He knocked heavyweight boxers many times his own size to the mat en route to a W.V.B.A. title.
Little Mac appears from Punch Out!
The delay of Super Smash Bros. Brawl into 2008 will be a huge boost to game maker Capcom.
The data-analysis arm of IGN Entertainment, GamerMetrics finds that the interests of potential buyers of Super Smash Bros. Brawl are most closely linked to three games: Super Mario Galaxy, Zack and Wiki, and Resident Evil: Umbrella Chronicles.
That gamers would gravitate towards Nintendo's other big holiday title is a no-brainer. But the second and third most positively correlated games are Capcom's holiday titles.
"The former should appeal to the younger, casual segment of Super Smash Bros fans, while the latter will command the attention of the older, more mature Nintendo enthusiasts," said the firm's statement today.
Nintendo Wii gamers are in for disappointment with the announcement that the much-awaited game title Super Smash Bros. Brawl will be delayed to February 10, 2008.
I’m sure many have expected that this will already be out by Christmas, just in time for the holiday shopping, but due to some circumstances Nintendo has no choice but to put it off for a little while longer. But the wait will be all worth the wait according to some who had the privilege to see the playable version demonstrated at the press conference held in San Francisco and Tokyo just last week.
What is so special about this Super Smash Bros. Brawl that a lot are watching out for it? Well it’s like a 4-in-1 game because its main characters come from some of the popular Nintendo games like Princess Zelda, Mario and Pikachu. This game is filled with so much action that will make it really fun to play.
Because of the delay there are some speculations that Microsoft will be ahead once again in terms of sales with the recently released Halo 3. This would also give chance to Sony to recoup their sales.
The incredibly popular Poké-cat makes a welcome return to Super Smash Bros. Brawl in today's official update as Meowth sheds some coins for some massive damage.
Meowth. It’s considered a major Pokémon, but it did not show up in Melee. It now makes its first appearance since the original Smash Bros.
Meowth appears! It unleashes a slow coin barrage!
They call this Pay Day, but it’s not like it’s getting any coins out of it. It doesn’t appear to be throwing the coin on its forehead.
Huh? That definitely appears to be a coin on its forehead, but what do you suppose they call it in Japan?
It’s been known for quite some time that one of the four controller options for the recently delayed Super Smash Bros. Brawl would be the Wiimote.
Holding it sideways, there just aren’t a whole lot of buttons, and perhaps more importantly, no analog stick. So, just how does the control scheme work? The image above illustrates the basics of how to play the game, with more detailed instructions over on Smash Bros. DOJO!!
Just looking at this image has guaranteed I will either be picking up batteries for my Wavebird or purchasing a Wii Classic Controller. I see what you did there, Nintendo.
Tuesday, October 16, 2007
Wednesday, October 10, 2007
SEGA's gaming legend Sonic The Hedgehog to feature in Super Smash Bros Brawl for Wii
Nintendo of Europe and SEGA Europe Ltd today revealed that Sonic, SEGA’s legendary blue hedgehog, will be making his debut in the eagerly anticipated beat ‘em up, Super Smash Bros. Brawl for Wii. This brawling, battling, action packed video game features a varied roster of characters, from Mario to Link to Zero Suite Samus and now players can choose the iconic hedgehog to go into battle with.
Sonic made his first appearance in 1991, appearing in Sonic The Hedgehog for the SEGA MEGADRIVE, and quickly became a well-known household name, securing a dedicated following across the globe. Nintendo’s Super Smash Bros. series has been a firm favourite since the first title launched in 1999 on the Nintendo 64, and since the launch of Super Smash Bros. Melee for Nintendo GameCube, it has since gone on to have millions of fans worldwide.
Laurent Fischer, European Managing Director for Marketing and PR commented:
“I am very pleased that Nintendo is extending its relationship with SEGA in this way and that our gaming icons can come together in such an action packed title. I am sure many fans will share my enthusiasm to see Sonic appear Super Smash Bros. Brawl to battle it out with a whole host of Nintendo favourites!”
Mike Hayes, President and COO of SEGA Europe commented:
”Its amazing that after all these years we get to see these two much loved characters compete against each other in another fantastic title. Bringing Mario and Sonic together again underlines the continuing partnerships between Nintendo and SEGA, and produces another industry first for our two companies.”
In the forthcoming Super Smash Bros. Brawl, players will for the first time be able to complete in online multiplayer battles for up to four players. The game will also contain an all-new adventure mode called Super Smash Bros. Brawl: The Subspace Emissary, where players can select their favourite character before embarking on an adventure to conquer giant bosses from the Nintendo Universe. There will also be a variety of stages where players can commence battles, including Delfino Plaza, Yoshi’s Island and Sky World.
Super Smash Bros. Brawl will launch across Europe on Wii early 2008 at an estimated retail price of €60.