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Showing posts with label kong. Show all posts
Showing posts with label kong. Show all posts

Thursday, August 21, 2008

Play Donkey Kong video game free

Use the arrow keys to move Mario right and left and the space bar to jump...

Tuesday, May 27, 2008

Shigeru Miyamoto The Walt Disney Of Our Time


When Disney died in 1966, Mr. Miyamoto was a 14-year-old schoolteacher’s son living near Kyoto, Japan’s ancient capital. An aspiring cartoonist, he adored the classic Disney characters. Shigeru Miyamoto, a man whose creative successes have spanned almost 30 years. From Donkey Kong, to Mario as well known as Mickey Mouse

read more | digg story

Saturday, March 01, 2008

Donkey Kong Jet Race - not worth the wait on Nintendo Wii


Donkey Kong Jet Race
Wii
Classification: G
Price: $99.95(Australia) £29.99 (UK) $39.90 (US)
Rating: 2 out of 5

Poor old Donkey Kong - once again he's had people making a monkey of him. Strapped to a couple of rocket barrels and jettisoned towards a finish line, he's got little to do in Jet Race other than gobble bananas and drift out of the way of precariously placed obstacles. As far as racing games go, this is nothing to go ape over.

Jet Race has a string of simian stars from a bunch of other Donkey Kong offshoot games. The cheeky monkeys Diddy, Candy, Kranky, Funky and Dixie don't exactly make for a stellar line-up but they do exhibit a certain goofy charm that younger gamers will enjoy.

Much like the brilliant Mario Kart, scooping up bananas gives you a momentary burst of speed, while popping balloons rewards your character with power boosts that help you in the race. Whirlwinds can sap your opponents' bananas, a Backward Barrel can be dropped behind you to knock someone out, a Tasty Melon can make you invincible and the Pineapple Launcher attacks the character in front of you with a spiky fruit to the back of the head.

To provide some kind of obligatory Wii motion control activity, players must vigorously shake both the remote and Nunchuk controllers up and down - as if slapping an invisible bongo drum - to accelerate. Once you hit top speed, it's a case of waggling your left or right hand to indicate the direction in which you want your character to turn.

This clumsy control method is imprecise and too slow for responding to sudden make-or-break manoeuvres. As the races get faster and the circuits begin to overflow with objects that can bring your character to a devastating halt, shaking your hands to weave through danger becomes needlessly frustrating.

ENDGAME The control method is a mess, so wait for a more conventional racing game to come along if you want to take your Wii for a wild ride.

Source: The Sydney Morning Herald

Saturday, November 17, 2007

Mario Galaxy Makes Wii Sing, Donkey Kong Makes It Cry

Mario and Donkey Kong rose to fame together in 1981. But since then, Mario has gone on to enjoy an illustrious solo career, while Donkey Kong has become something of a simian Sonny Bono.
Two new games for Wii illustrate the disparity. Super Mario Galaxy got the benefit of Nintendo's top gameplay designers and is appropriately brilliant. But Donkey Kong: Barrel Blast is a confusing mess trying to cash in on its title character's fame.
Super Mario Galaxy

Mario has always represented Nintendo at its innovative best, and Super Mario Galaxy is no exception. Indeed, this is probably the best game Nintendo has put on the Wii yet -- polished, addictive and jam-packed with surprising moments.
If you've ever played a Mario game before, you'll feel right at home with the control scheme as you go running and jumping about, scaling walls and stomping on evil mushrooms. What Galaxy brings to the table is that all the action now takes place on strings of tiny planetoids in deep space.



VIDEO LINK - A small sampling shows the many, varied worlds packed into Super Mario Galaxy.

This accomplishes two things: For one, players no longer have to worry about manually adjusting the "camera" to see (an oft-heard complaint about Mario Sunshine for the GameCube). More importantly, it provides for a wide variety of new gameplay mechanisms involving gravity. You might have to play some planets upside down or figure out how to escape a planet's orbit, jumping far enough to reach its neighbor.
Wii motion controls integrate gently into the experience: You shake the controller to make Mario spin into enemies and stun them. But light shooter elements added to the game prove even more interesting. Pointing the Wiimote at the screen brings up a cursor you can use to collect "star bits" to fire at enemies. You can even have a second player pick up a controller and do this for you while you concentrate on moving Mario around.
But seasoned gamers will likely want to do it all themselves. That's Mario Galaxy's real strength: It's easy enough for anyone to enjoy clearing a few levels, but finishing the game requires some effort. And once you've saved the Princess, many challenges remain that will tax even experts.
I haven't even told you the best parts. Like surfing on a floating river, riding a manta ray. Or scrambling over giant 8-bit pixel art made of disappearing platforms and lava. Or the beautifully orchestrated score that accompanies everything. Galaxy is jam-packed with brilliant ideas at every turn.

Thursday, November 15, 2007

Super Mario Galaxy: Can Nintendo Keep Everyone Happy?


Friday 16th November sees the release of Super Mario Galaxy for Nintendo’s Wii console. Some say it is the product launch of the year, though I’m not sure Apple would agree. The release of a Mario game is always a high profile media event, given his status as one of the most recognisable company mascots of the past 20 years, but Nintendo have a more difficult job this time around.

For those that don’t follow the video gaming industry – which this year grossed more than the movie and music industries – Nintendo are in first and second position with their best selling DS and Wii consoles. Both machines have brought new gamers into the fold, so with Mario Galaxy they have to cater for two distinct groups: the long-standing gamers who have played every Mario game since Donkey Kong and also the more recent group of people who have never owned a home console before being captivated by the Wii and will be playing this game as their first Mario game and possibly their first game other than Wii Sports.

Nintendo, and their video design guru Shigeru Miyamoto, seem to have relished the challenge. Company head Satoru Iwata has been posting a steady stream of interviews with various team members in an attempt to show the amazing amount of thinking that has gone into the game. Technical details take a back seat and it reads more like an analysis of the psychology of a gamer.

So, have they managed to do a good job? Well, review compilation site Metacritic – a site that collates reviews from all over the internet into one easy to read page of excerpts and an average score – currently lists the game as its highest ever, with an average score of 98 out of 100. Popular opinion has never been so unanimous.

Sounds like there’ll be quite a few people reaching for the stars this weekend.

Sunday, November 04, 2007

Giant Donkey Kong Game



The Computer Game Museum in Berlin has accomplished two things to make fanboys, such as ourselves, very moist.

Firstly, they have created a museum dedicated to computer games and secondly, the institution has produced a mahoosive reconstruction of the classic Donkey Kong game using scaffolding.

That is large.

Lap it up fellow fanboys, lap it up.

Oh, imagine how burly that large cardboard Donkey Kong would be—I wish he'd pick me up and hold me in his muscular primate arms...

Tuesday, October 30, 2007

History Of Video Games


Fall exhibit hosted by Federal Reserve Bank of Boston's Economic Adventure Gallery

The Federal Reserve Bank of Boston’s Economic Adventure Gallery is hosting an engaging, interactive exhibit on the history of video games this fall. “Video Games Evolve: A Brief History from Spacewar! to MMORPGs” examines the video-game industry’s roots, which are firmly planted in New England. The exhibit, which is free, runs though January.

“This is a wonderful exhibit not only for video game lovers, but for anyone who wants to know how science, technology, and art come together to form an industry,” said Dr. Peter Raad, Executive Director of The Guildhall at SMU.

The gaming revolution began across the Charles River at MIT, where the first non-commercial interactive video game, “Spacewar!”, was born in 1962. About a decade later, Magnavox released the first commercial video-game console, “Odyssey,” which was created by New Hampshire resident Ralph Baer. In addition to enjoying a “Spacewar!” simulation, visitors can examine an enlarged reproduction of Baer’s prototype notes, as well as an early Odyssey console.

If guests are interested in a more hands-on experience, they can play classic 1980 arcade games like “Donkey Kong,” “Ms. Pac Man,” “Frogger” or “Space Invaders.” In addition to being able to play these games for free, visitors can admire the sleek fiberglass console of “Computer Space,” an early 1970s arcade game.

The exhibit also offers a look at the evolution of the home-gaming console, a timeline of video-game history, and an in-depth look at the motion-capture process (a key animation tool in modern video-game production). The Guildhall at Southern Methodist University, a leading education center for digital-game development, loaned several three-dimensional sculptures of creatures that were used to develop animations.

In addition to examining the past, the exhibit also offers an enticing look at modern-day games, including “Star Wars Galaxies,” the “Immune Attack” educational game, the virtual reality of “Second Life,” and massive, multi-player online role-playing games (MMORPGs) like “World of Warcraft.”

The exhibit is part of the Federal Reserve Bank of Boston’s Economic Adventure, an interactive educational designed to teach middle- and high-school students how New England’s improved living standards are reliant upon innovation, which leads to advances in productivity. The exhibit is open from Monday through Friday, from 1:00-4:00pm.

Friday, October 12, 2007

DONKEY KONG'S LATEST MONKEY MADNESS


Donkey Kong: Jungle Climber swings its way onto the Nintendo DS!



Donkey Kong is back and this time for a brand new adventure which will have you going bananas with excitement! Following on from the success of Game Boy Advance title, DK King of Swing, Donkey Kong: Jungle Climber introduces players to an addictive game play mechanic combined with accessible and entertaining game play. Donkey Kong: Jungle Climber will be available across Europe on the Nintendo DS on 12th October 2007.

This is not your typical platform game - in Donkey Kong: Jungle Climber players control the game almost entirely using the L and R shoulder buttons, swinging their character from vine to vine as they traverse large horizontal and vertical stages. The two shoulder buttons on the Nintendo DS are used to swing our hero left or right, grabbing hold of vines as he goes. Once on a vine or peg DK will spin around it until the player releases the button causing him to jump in the direction he is facing. Players must master effectively swinging from peg to peg while avoiding the obstacles and hazards in their way to progress through this game.

In his latest adventure, Donkey Kong is enjoying a much-needed holiday with his friends on an exotic tropical island. However, the sinister King K. Rool and his Kremlin crew steal some mysterious crystal bananas from visiting aliens and use their power to attempt to take over the jungle and the universe. After accidentally destroying their ship, Donkey Kong agrees to put his vacation on hold and help the aliens recover their treasure.

The colourful and original level design featured in this game will delight fans of the Donkey Kong universe as well as newcomers to the Nintendo DS. To help Donkey Kong achieve his goal players must progress through a number of worlds, each with five sub-stages, defeating a sinister boss at the end of each world. While making their way through the action-packed stages players will be able to collect bananas, gems and coins as well as defeating enemies with Donkey Kong and Diddy Kong’s attacks.

Even once the game’s main quest has been mastered, Donkey Kong: Jungle Climber provides a selection of other features to keep players busy including unlockable cheats and a host of addictive minigames. These minigames include Rolling Panic where players must jump logs and dodge boulders, Speed Swing which requires DK to make his way through a difficult obstacle course against the clock and Throw’n’Crush, a target practice game using throwing rocks. What’s more, for an added challenge both Speed Climb and Barrel Race can be enjoyed with up to three other players using the Nintendo DS wireless connection.

Donkey Kong: Jungle Climber launches across Europe on 12th October for the Nintendo DS at the estimated retail price of around €40.

Friday, October 05, 2007

Donkey Kong Barrel Blast


Format: Wii
Launch Date: 10/08/07
ESRB: E (Everyone): Mild Cartoon Violence, Mild Suggestive Themes
Game Type: Racing
Players: 1-4
Developer: Paon

Game Information



KEY INFORMATION


Race to victory with the DK Crew! Donkey Kong and friends have located high-powered barrel rockets, and now the battle for king of the jungle is on.

Donkey Kong is Back! One of Nintendo's most popular characters, Donkey Kong, is back with all of his friends … and a few enemies as well. Diddy Kong, Dixie Kong, King K. Rool and the whole gang appear as playable characters in this fast-paced racing adventure.

Shake, Rattle, and Roll! Simple Wii controls make racing a snap. Shake the Wii Remote and Nunchuk to accelerate, then shake one or the other to turn. Press a single button or shake the controller to jump, attack or use items.

Rocket to Victory! Target enemies with a Pineapple Cannon, skillfully chain together Wild Moves or use the Wii Remote to blast out of a Style Barrel. Multiple game-play modes, 16 awesome courses and a rollicking four-player multiplayer game will keep players coming back for more.

How to progress through the game:


  • Grand Prix: Race solo in 12 different cups across a variety of courses and difficulty levels.

  • Time Trial: Pick the course and try to set a new record. Players can even save their best times in the form of ghost data.
    Practice: Race across any track without the pressure of time limits or other racers.

  • Candy's Challenges: Help out Candy Kong by taking on 32 unique challenges, such as grabbing 1,000 bananas, beating a course in a certain time or staying in first place wire-to-wire.

  • Cranky's Flight School: Learn how to play from Cranky Kong himself.

  • Multiplayer: Players take on up to three friends in a high-flying free-for-all as they bash, smash and rocket their way to victory. Multiplayer is not a separate mode; players can simply choose to play the other modes with additional people.

  • Characters: Donkey Kong, Diddy Kong, Dixie Kong, Lanky Kong, Tiny Kong, Funky Kong, Wrinkly Kong, Cranky Kong, Kritter, Kopter, Klump, King K. Rool, Kludge, Kalypso, Kip and Kass.


Special powers/weapons/moves/features:


  • Wild Moves: Each course is littered with bananas. If players grab 50 of them, they can perform a Wild Move by pushing down on the control stick and then releasing it. Wild Moves propel racers forward at an insane rate of speed for a short period of time – they also allow them to run over enemies, other racers and most obstacles. Skilled players can extend the lives of their Wild Moves by hitting objects to create combos.

  • Style Barrels: If players fly into a red Style Barrel, it will fire them high over the course. While in flight, an animation of the Wii Remote will appear on-screen and ask players to shake it in a certain direction. Each time players do so successfully, the rider will pose and get showered with bananas!


* Items: There are 15 crazy items that players can use – everything from offensive weapons like Backward Barrels and Pineapple Launchers to helpful power-ups like Banana Fairies and Crystal Coconuts. Using items effectively can turn the tide of a race.

Tuesday, September 18, 2007

Pokémon Trades Span The Globe

They invaded. They evolved. And now they'll be traded - across oceans, and without regard for national borders or native tongue.

Nintendo today announces the Pokémon GTS (Global Trade Station) Web site goes online worldwide Sept. 15 and will be a great resource for Pokémon fans interested in learning more about trading their favorite characters.

The Global Trade Station already allows the trade of millions of Pokémon between trainers worldwide. Pokémon Diamond and Pokémon Pearl are the fastest-selling games in the history of the series, with worldwide sales in excess of 10 million games. Players use their Nintendo DS portable game systems to link wirelessly to Nintendo Wi-Fi Connection, allowing them to scan which Pokémon are available from different nations and offer to trade with other players.

The new Pokémon Global Trade Station Web site, www.pokemon-gts.net, can be reached via any Internet-connected computer. The site will let users see which Pokémon are the most popular to trade, provide statistics about the number of trades completed and allow them to bookmark their favorite Pokémon. The site will operate in seven different languages and inform users about the nation they're "visiting" electronically. Visitors can even listen to audio files to learn how to say "hello" and "thank you" in select countries languages.
"Pokémon is now truly global in nature," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "A Pokémon Trainer from Chicago can be traveling in Sydney and trade one of their Pokémon with another owner in Helsinki."
Pokémon USA, Inc., a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia which includes licensing, marketing, the Pokémon Trading Card Game, an animated TV series, home entertainment, the official Pokémon Web site and an online retail center www.pokemoncenter.com. Pokémon was launched in Japan in 1996 for play on Nintendo's Game Boy and has since evolved into a global cultural phenomenon. Pokémon was introduced in North America in September 1998 and today is one of the most popular toy and entertainment properties in the world. For more information, visit www.pokemon.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Wii, Nintendo DS, Game Boy Advance and Nintendo GameCube systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.