Search This Blog

Showing posts with label gameboy. Show all posts
Showing posts with label gameboy. Show all posts

Monday, December 01, 2014

hdmyboy: a full hd power up for your game boy classic


hdmyboy: connect your game boy classic to your tv with crisp full hd picture quality (hdmi), rich colour palettes and a nes controller.


Last year Josh hacked a game boy classic so he could play it on an old computer monitor. By tapping into the digital signal deep within the game boy, he could generate amazingly crisp graphics. After playing some Mario, Tetris and Zelda we decided we just had to share this and take it to the next step.

Wednesday, August 29, 2012

Army of Two The Devil's Cartel HD Game Trailer - PS3 X360


Army of TWO The Devil's Cartel offers players the opportunity to differentiate themselves from their friends. The mask that protects during combat weapons that allow them to survive, players can customize characters Alpha and Bravo to create the duo of mercenaries that is the most dangerous. Army of TWO The Devil's Cartel will be available March 2013 on PlayStation 3 and Xbox 360

Wednesday, August 01, 2012

Over 5000 beta keys for Guns of Icarus to give away... PC Mac



Guns of Icarus Online (www.gunsoficarus.com) is entering the final stages of closed beta and they're giving away 5,000+ beta keys.

Sunday, April 18, 2010

Did Nintendo Steal your stars? They stole 10,000 of mine and they don't care

I bought Nintendo products and saved thousands of stars yet each time I tried to spend them all the good stuff was sold out... Then Nintendo deleted 10,000 (that's a lot of Nintendo buying) stars from my account. When I ask them why they said they had expired!

Sunday, April 05, 2009

Gameboy iPhone case available in Japan - I want one...

iphone gameboycase
No one seems to have a clue where these “iBoy” iPhone incognito cases can be purchased but someone took a photo of one and it’s making the tech blog rounds with a lot of appreciative oohs and ahhs from readers. I know, I think it’s a fabulous idea, too. The problem is, we don’t know the price and specs. The photo only seems to show the back side–that’s the iPhone camera up ther on the top left.

By the way, the photo was taken in Japan. That’s another curious thing. Contrary to popular belief, it appears there are enough Japanese iPhone users for someone to actually make a unique iPhone case. It’s a white iPhone too.

Source: PMP Today

Tuesday, June 10, 2008

Card-Based Strategy RPG Yggdra Union For Sony PSP System


Yggdra Union, a card-based strategy RPG for the Sony PlayStation Portable system (PSP). 

For years, strategy RPG fans have accepted repetitive, non-interactive battle sequences as the genre standard; few games have dared to break the mold. Yggdra Union blows through, shattering the mold into tiny, unrecognizable bits. 

One reviewer wrote of the game’s ground-breaking mechanics, “It's no easy feat to invigorate a genre that has remained fairly set in its ways for the last few generations, let alone do it with the imagination and energy present here.”* Experience a fresh mix of turn-based strategy and real-time action, constantly engaging the player and providing intense, riveting gameplay combined with tactical card-based combat.

Originally released for Game Boy Advance to warm praise, Yggdra Union is beautifully remade and loaded with enhancements, including fully remastered audio and visuals (featuring the artwork of famed character designer and manga artist Satoko Kiyuzuki), fully-voiced dialogue in both Japanese and English, a widescreen aspect ratio, additional difficulty settings, new unlockable content, and more… all exclusive to the PSP system!



Yggdra Union is currently scheduled for release on September 16.

Key Features
  • Break-the-mold strategy system – Turn-based strategy meets real-time action in this innovative battle mechanic! Build your strongest deck of cards to rain down special attacks, monitor the aggression meter to adjust the power of each hit, and create troop unions that will overwhelm the enemy’s numbers.
  • Rebuilt for the PSP – Yggdra Union is brand new again on the PSP system, boasting remastered audio and visuals, new playable characters, additional missions, difficulty options, widescreen support, and dual English and Japanese voiceover tracks.
  • Unlock even greater rewards – There is more to Yggdra Union than can be revealed in a single game. With 3 different endings plus a hidden ending and secret characters, there’s tons of treasure for a true gamer to uncover.


Thursday, May 29, 2008

PlayStation 3 owners to get enhanced version of BioShock


2K Games Injects PLAYSTATION 3 System Owners with Genetically Enhanced Version of BioShock

BioShock, the “genetically enhanced“ story-driven action game, is in development for the PLAYSTATION 3 computer entertainment system at 2K Marin. The PLAYSTATION 3 system title will be released in October 2008 with new features and content that heighten the award-winning experience.

BioShock for the Xbox 360 video game and entertainment system from Microsoft and Games for Windows was released in 2007 and received numerous Game of the Year honors from prestigious organizations including Associated Press, the British Academy of Film and Television Arts (BAFTA), Game Informer, Spike TV’s VGAs and Paste Magazine. BioShock’s extension to the PLAYSTATION 3 system will bring exciting new content to this amazing title and reach many new players, while giving the title the opportunity to once again be named Game of the Year.
“Since BioShock for Xbox 360 and Games for Windows won countless 2007 Game of the Year awards, we are excited to see the impact of this stellar title for the PLAYSTATION 3 system when it debuts this fall,” said Christoph Hartmann, president of 2K. “Over the coming months we look forward to revealing the new features and content that will make this a must-have game for its new audience, as well as for those who enjoyed it on the other platforms.”


BioShock is a narrative-driven action experience that allows players to do the impossible as they journey through an amazing, immersive and terrifying world. Caught between powerful forces and hunted down by genetically mutated citizens, the player will come to grips with the mysterious and fascinating world of Rapture, a distinct Art Deco underwater utopia gone mad. BioShock not only challenges the players’ capacity to adapt and survive, but brings to question their values and commitment to the inhabitants of Rapture. With smart and adaptive AI, no encounter ever plays out the same, while numerous customization options provide gamers with an experience that adapts to their playing style.

As one of the highest-rated titles of 2007, BioShock was unanimously praised by the editorial industry’s top critics:

“While delivering a level of intrigue you rarely see in games, its most captivating element is its gameplay – which I can easily say delivers the most rewarding and adrenaline-filled experience I have ever had with an FPS.” – Game Informer Magazine, 10 out of 10, Game of the Year

“There’s ample flexibility in the game’s linear storyline that makes a second run through Rapture’s unique brand of madness an exciting prospect.” – Associated Press, 4 stars out of 4

“Why settle for watching the hero in a film have a thrilling adventure when you can all but live a narrative this masterfully woven.” – Paste Magazine, Game of the Year

“BioShock stands as a monolithic example of the convergence of entertaining gameplay and an irresistibly sinister, engrossing storyline that encompasses a host of multifaceted characters. This is an essential gaming experience.” – IGN.com, 9.7 out of 10, Editor’s Choice Award

“More so than any other game in recent memory, BioShock is dripping with atmosphere and intrigue, and it’s one of those rare titles where story, dialogue and character development are just as important as the action sequences.” – USA Today, 9 stars out of 10

BioShock for the PLAYSTATION 3 system will be available in October 2008 and is not yet rated by the ESRB. For more information on BioShock, visit www.bioshockgame.com.

Thursday, March 20, 2008

FINAL FANTASY TACTICS A2 Grimoire of the Rift


Dive Into The World Of Ivalice This Summer With FINAL FANTASY TACTICS A2: Grimoire of the Rift

The Latest Square Enix Tactical RPG Enters the Ivalice Alliance on June 24, 2008

Square Enix, Inc., the publisher of Square Enix interactive entertainment products in North America, announced today that the latest entry in the IVALICE ALLIANCE series, FINAL FANTASY TACTICS A2: Grimoire of the Rift is set to transport players to the fantastical world of Ivalice on June 24, 2008.

Embark on a journey through the vibrant world of Ivalice this summer with FINAL FANTASY TACTICS A2: Grimoire of the Rift. As the third entry in the Ivalice Alliance series, this follow-up to the 2003 Game Boy Advance release brings the popular tactical franchise to the Nintendo DS™ for the first time. FINAL FANTASY TACTICS A2: Grimoire of the Rift will introduce newcomers to an engaging turn-based, grid-oriented battle system as they make new discoveries alongside the hero in this lighthearted adventure. Long-time fans will enjoy exciting new content and enhancements, including polished game mechanics, intuitive stylus control, and new jobs and classes.

FINAL FANTASY TACTICS A2: Grimoire of the Rift makes the tactical RPG genre accessible to fans who may be unfamiliar with the grid-based battle system,” said Director Yuichi Murasawa. “While maintaining the classic functionality of the much-loved gameplay, this newest release boasts upgrades that enable a more engrossing and fulfilling tactical RPG experience.”

STORY
School is out for the summer, but mischievous Luso Clemens must first face detention to make up for his misbehavior. Alone in the library, he stumbles upon an ancient book with magical powers that summons him to the mystical land of Ivalice. Warped into the middle of a battlefield, Luso joins Cid and his clan to set off on an adventurous journey looking for a way home.

FEATURES
Explore the fantastic world of Ivalice and join forces with famous heroes from FINAL FANTASY XII – Vaan, Penelo and Al-Cid
All-new content and enhancements, including polished game mechanics, new jobs, new classes, and a new clan system that enrich the Ivalice experience for fans and newcomers alike
The North American release will allow players to command characters in battle and navigate through menus all with a tap of the stylus
Witness vibrant and colorful visuals in dual-screen presentation, made possible by Nintendo DS
Increased replay value with up to 400 available quests, allowing players to immerse themselves in a multi-faceted storyline

FINAL FANTASY TACTICS A2: Grimoire of the Rift is not yet rated. Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings. FINAL FANTASY TACTICS A2: Grimoire of the Rift will be available at North American retailers for the suggested retail price of $39.99 (USD). The official website can be found at http://na.square-enix.com/ffta2/.

Sunday, December 23, 2007

Japanese hardware sales, December 10 - 16 Red with envy edition


Oh, it's one of those weeks. You know, where we have to abandon the three pages of irrelevant drivel (remember the noir trilogy?) we had lined up and instead provide some explanation regarding the more curious bits of the Japanese hardware sales chart. It's certainly a dramatic change from tradition, one that's nearly matched by the revelation that the color red, as sported by our dramatic downward arrows, occasionally points to good news.

As you may have already noticed (since you usually skip the aforementioned irrelevant drivel), the PSP enjoyed a stellar week, surging past the Wii with 184,610 units sold. Our friends at PSP Fanboy thought it somewhat mysterious, but we suspect the sales catalyst was the newly released "Deep Red" PSP and 1Seg TV tuner bundle. The sales increases enjoyed by other platforms can be tied to actual software -- the DS Lite, the Wii and the PlayStation 3 got helping hands from Mario Party DS, Wii Fit and Gran Turismo 5 Prologue respectively.

There. How was that?

  1. DS Lite: 222,132 53,877 (32.02%)

  2. PSP: 184,610 93,129 (101.80%)

  3. Wii: 170,558 55,501 (48.24%)

  4. PS3: 63,720 25,597 (67.14%)

  5. PS2: 18,025 6,038 (50.37%)

  6. Xbox 360: 8,561 315 (3.55%)

  7. GBA SP: 103 9 (9.57%)

  8. Gamecube: 32 14 (30.43%)

  9. Game Boy Micro: 28 8 (40.00%)

  10. DS Phat: 12 -- 0 (0.00%)

  11. GBA: 9 9 (N/A)



Source: Joystiq

Thursday, December 20, 2007

Giant GameBoy with tetris game for sale

Item for sale is an extremely rare Game Boy Display Station for stores to demo the original Game Boy during its release years. The Display Station plays Tetris and displays it (as pictured) on the large screen as well as on the Game Boy itself. The sound comes out strongly from the working speakers built into the station. The Tetris game, including all buttons, work great without any set time interruption/undesired resetting. There is a red "reset" button. There is no on/off switch. As soon as the 3-prong (standard) plug is plugged in, the Display Station turns on.


The screen quality is great, considering how old this unit is.

I have not had the unit on for over two hours in order to preserve the life of this historic piece.

The screen quality looks better than the pictures can capture. The figures are not as fuzzy as Picture 2 represents. That "bright line" or "discoloration" that you may be able to see in Picture 2 appears there because of the effect of taking a screenshot with a camera.

Since I don't have the key to open the lock (pictured) I cannot interchange the games. Even with the key I'm not sure if you can interchange the games. But I'm pretty sure that if you can operate a screwdriver you can change out the games, assuming that you have a key made by a locksmith. Using an allen wrench, I unscrewed the unit from the stand to show that unit can be picked up in a normal size car.

Thursday, November 29, 2007

Nintendo DS video games player sales smash Game Boy Advance record


Nintendo of America enjoys record-breaking week

Nintendo of America has set a new sales record by selling more products during the Thanksgiving week than at any other time in the company's history.

During the period November 18 to November 24, over 653,000 DS units were sold, smashing the previous record of 600,000 Game Boy Advance consoles sold in 2005.

A further 350,000 Wii home systems were also snapped up by Christmas shoppers, along with "millions of games and accessories".

"As shoppers look for ways to maximize their limited holiday spending money, they turn to gifts that can be used by the entire family," commented George Harrison, Nintendo of America's senior vice president of marketing and corporate communications.

"Wii and Nintendo DS offer something for every member of the family. They're the most fun video game experiences at the most affordable price."

Thursday, November 22, 2007

Nintendo Is Unstoppable


Remember those commercials that said, “Sega does what Nintendon’t”? Well, it turned out to be true. Sega ended up almost shutting down, left the hardware market entirely and is now Nintendo’s slave, as evidenced by their former mascot Sonic the Hedgehog’s appearance in “Mario and Sonic at the Olympic Games” and the forthcoming “Super Smash Bros. Brawl.”

A similar thing happened in the last few years, with Sony and Microsoft fanboys claiming that Nintendo had become too kiddy with their GameCube, while “real gamers” play “Grand Theft Auto” and “Halo” and all those ludicrous things.

Most recently, these crowds of what I like to call “newbie gamers,” who have no concept of what makes quality game design, have been trying to pigeonhole the Nintendo Wii as “the casual gamers’ machine.”

Well, that’s crap. Look at the crazy sales figures—Nintendo just missed outselling Microsoft’s Xbox 360 during this past October only because of a supply shortage, and then, by a mere 20,000 units. The Wii has outsold the 360 by double or more almost every other month of the year. Besides that, there is an incredible lineup of titles already out and on the way, including a little game called “Super Mario Galaxy” that came out last week. The game sold 250,000 copies its first day in Japan, and it’s being called “Nintendo’s greatest platformer ever” by IGN.com. Having played it myself, I can tell you it has some pretty astounding physics and graphics for only being on a system that’s supposedly “two GameCubes taped together.”

That aside, the Wii has incredible potential in the future to attract more “hardcore games” from third-party developers, even more so than the 360 and Sony’s Playstation 3, and I attribute this to casual games.

How so? Things like the Wii Remote and upcoming “balance board” accessory have been derided from the get-go by people like Mark Rein of Epic Games (developers of “Gears of War” and “Unreal Tournament III”) as “casual-game devices.”

That may be true as far as games like “Wii Sports” and “Wii Play,” but in reality, these accessories have created the biggest and best revolution in hardcore gaming as well.

“Metroid Prime 3” for the Wii showcases unheard-of precision using the combination of the Wii Remote and nunchuk accessory to recreate mouse and keyboard controls—a control scheme “Halo 3” players can only dream of (or wait for the game’s inevitable release on Windows Vista, thus negating the purchase of a $400 Xbox 360).

The upcoming “balance board” for Wii Fit, a plank that measures shifts in weight, translating them into on-screen action, could easily be expanded for genres like extreme sports, adding real-time motion control to the SSX snowboarding games or Tony Hawk series.

The forthcoming “Wii Zapper,” while packaged with a simple point-and-shoot game called “Link’s Crossbow Training,” has already been adapted for Sega’s upcoming “Ghost Squad,” a first-person arcade-style shooting game in the vein of “Time Crisis.”

People like to say, “Well, Nintendo’s first-party games are the only ones that take advantage of the hardware. Case in point: Metroid Prime.” This, too, is a fallacy. If casual games bring in more of the “mainstream” and, thus, bigger revenues and a wider audience, doesn’t this bode well for third-party support, in that companies will have incentive to devote more money, bigger franchises and higher-quality development teams to third-party games?

The simple answer is yes. Furthermore, it has already happened. “Medal of Honor: Heroes 2” was just released for the Wii and boasts 32-player online capability, which – for a “casual games machine” – is pretty impressive. Besides that, critics have hailed its control scheme as a step above Nintendo’s own “Metroid Prime 3.”

Finally, we can’t forget about another little game known as “Super Smash Bros. Brawl.” From all the information released so far, it looks to be the most hardcore Nintendo has ever been. The game boasts multiple online modes, a level designer, 20-plus fighters with more to come, including Sonic the Hedgehog and “Metal Gear Solid’s” Solid Snake. It will be the biggest gaming extravaganza Nintendo has ever produced and, perhaps, in the history of the industry.

The future is clear: Nintendo will win this Christmas in the short-term and this generation’s console war in the long term with a combination of low development-costs, casual and hardcore software, innovative accessories and the gangbuster sales of the Wii and Nintendo DS. Save your money from that overpriced piece of junk, the Playstation 3 (which happens to be selling worse than the GameCube was at this time five years ago), and invest in some Nintendo stock. Don’t waste your time with Halo. Get a Wii.

Wednesday, October 24, 2007

Engine Software to becomed Wii developers


Engine Software, developer based in the Netherlands, today announces that Nintendo of America has approved the company as official Licensed Wii Developer. The Wii Developer license is the seventh consecutive Nintendo license that Engine Software has acquired, after being approved earlier for Nintendo DS, Game Cube, Gameboy Advance, Gameboy Color, Gameboy, and the Super Nintendo Entertainment System.

Nintendo’s Wii console, released first in November of last year, has had quite an impact on the games industry, and consumer demographic alike, and has been praised for its innovative technology and accessibility. Initial careful 3rd party support policies have been changed more recently due to the console’s apparant success on the market. With the Licensed Developer approval Engine Software hopes to expand its field of work with the Wii platform in the near future.

Ruud van de Moosdyk, VP of Development at Engine Software: “We are very happy to have acquired the Wii Licensed Developer status, as this will open up new creative opportunities for our team, as well as new business opportunities for our company. In the last few months many of our clients have already inquired whether or not we support Wii development, so demand for developers is high. “

Engine Software has no development projects currently scheduled for the Nintendo Wii platform, but will be investigating the possibilities for Wii Retail, and Wii Ware projects, while recreating its key technology on the new platform, including the licensable Music & Sound Replayer already available for Gameboy Advance and Nintendo DS.

About Engine Software
Engine Software B.V., based in Doetinchem, The Netherlands, is a highly experienced game development studio. Founded in 1995, the company pride themsleves on being the longest running game developer in the Netherlands. Engine Software has been developing games for over twelve years, and is dedicated to creating high quality games, now spanning over sixty commercially published titles. In the last few years the company has specialised in developing games for handheld systems such as GameBoy Advance, digiBlast, Nintendo DS, and Playstation Portable (PSP).

Tuesday, October 02, 2007

Video games banned on Japanese planes


No more DS or PSP playing for Japanese gamers in the air



Playing wireless hand-held video games on Japanese airplanes no longer will be allowed after a revised law enforcing an earlier ban went into effect Monday.


Previously, passengers were asked by airlines to refrain from using gaming systems with built-in wireless functions, like Nintendo's popular DS.


But Japan's transport ministry has concluded that the electromagnetic waves emitted by the consoles have the ability to interfere with aircraft navigation systems and other devices.


Passengers still will be permitted to use game systems that lack integral wireless communication functions.


The law also has been relaxed to permit the use of electric razors, calculators and cassette players.


Wireless computer mouses have also been banned aboard flights, along with headphones that are not provided by the airlines. Battery chargers and toys that give off electronic sounds can't be used during take-offs and landings, the ministry said.

Source: The Hollywood Reporter

Monday, October 01, 2007

Final Fantasy Ring of Fates multiplayer


Final Fantasy Crystal Chronicles for the Gamecube was a bit of a hit-and-miss title. Touted as a multiplayer roleplaying experience, the game required you to have access to four Gameboy Advances (and three friends) to fully enjoy. The lackluster single player mode meant many were put off before they even started calling through their little black books looking for GBA owning friends.

The franchise has survived, however, and has moved onto the Nintendo DS in the form of Final Fantasy Crystal Chronicles: Ring of Fates. We took advantage of the strangely short line (the game being out in Japan might have something to do with it) and played a 4-player multiplayer game with the Square Enix booth attendants.

Multiplayer seems to consist of co-operative dungeon crawler, with no sign of story or non-battle gameplay. Players can choose their character class, which affects their base attack style. Magic can be used by all players by picking up giant materia orbs, just like in the original. The action all takes place on the top screen while the bottom screen contains your stats. The bottom screen also shows how many of each materia you have and allows you to change between the different magics by tapping the desired orb on the screen.

Report from: Joystiq

Friday, September 28, 2007

PSP tops Japan hardware charts


Slim and Lite sales drive new surge in take-up; others remain static



While the release of the PSP Slim and Lite in Japan has reignited hardware sales of the console, numbers for other platforms dropped further, according to the latest retail data from Media Create.

Sales of the PSP, which in the figures isn't divided into individual SKU, hit nearly 280,000 in the week ending September 23 - that's up from 95,000 the previous week, and far more than normal chart-topper, Nintendo DS, on just over 70,000.

In fact most of the other platforms dipped once again as, with the PSP aside, hardware numbers continued to tail off.

The PlayStation 3 dropped by 18 per cent on the previous week, while sales for the PlayStation 2 dipped by 13 per cent, the DS by 12 per cent, and the Wii 5 per cent.

The only console to buck the trend, other than the PSP, was the Xbox 360, which saw sales jump by over a third - although that only represented a increase of about 400 additional consoles, to a total of 1687.

The hardware sales list in full:

1. PlayStation Portable: 277,794

2. Nintendo DS: 70,523

3. Nintendo Wii: 24,992

4. PlayStation 2: 11,373

5. PlayStation 3: 10,732

6. Xbox 360: 1687

7. Game Boy Advance: 382

8. Nintendo GameCube: 15


Digg!

Tuesday, January 23, 2007

Miyamoto to speak at Game Developers Conference

First keynote since 1999 from Nintendo's senior MD

Shigeru Miyamoto, the acclaimed game developer behind titles such as Super Mario Bros. and Legend of Zelda, will keynote the Game Developers Conference 2007.

In his first keynote since 1999, the developer will reveal the creative process behind his work on highly-regarded software as well as his thoughts on new Nintendo hardware, in a session entitled, 'A Creative Vision'.



"The Game Developers Conference is a place for developers to learn from one another, and I think it is safe to say that every member of the community has at one time or another fantasised about having Shigeru Miyamoto as a mentor and teacher," said Jamil Moledina, executive director of the GDC.

"By guiding us through his creative vision with a keynote at this year's GDC, Miyamoto is allowing all attendees this incomparable privilege."

The Game Developers Conference tales place March 5 - 9 in San Francisco. Discount for early registration for the event closes January 31.

Miyamoto's keynote will take place at the GDC on Thursday March 8, in the Moscone Centre.

Wednesday, January 17, 2007

EA to launch Sims Stories

Electronic Arts Inc announced a new line of video games called "The Sims Stories" aimed at the laptop-toting youth market as it strives to deliver a bigger proportion of titles based on more lucrative company-owned material.

Players of "The Sims" control virtual people called Sims as they sleep, eat, cook, socialise, buy things and work.

"The Sims" is the No. 1 franchise at EA, the world's biggest video game publisher, which has sold more than 70 million games globally since 2000. It also has a broader audience than most games. Half of its players are female -- unlike most commercial video game audiences, who are mostly male.

"The Sims Life Stories" is the first in the new series and is due in the United States and Europe in the first week of February.


"The Sims Pet Stories" and "The Sims Castaway Stories" are scheduled to ship in mid-2007 and late 2008, respectively.

EA aims to use the new titles to expand the "Sims" audience to more casual players and is targeting multitasking MySpace teens and consumers in their early 20s with the new games.

"The Sims Life Stories" has a comic-romantic plot and offers a new story mode, which runs through 12 chapters of a set story line, while also supporting the franchise's traditional open style of play.

All of "The Sims Life Stories" games are designed to run on laptops and do not require upgraded graphics cards, as many PC games do. The games can also be played for hours or minutes in a window while other programs, such as instant messaging or e-mail, run simultaneously.

The games have a "Teen" rating and will retail for $40.

American Technology Research analyst Paul-Jon McNealy said the franchise-expanding move comes at a time when "The Sims" was due for a refresh and fits in with EA's goal of creating more games with internally owned properties -- which have better margins than games based on licensed material such as films.

It also comes amid changes in the laptop market.

"The laptop market has opened up to a younger demographic in the last seven years," McNealy said.