Saturday, February 28, 2009
Sony have announced it's laptop division will join its gaming business in a company shake-up.
Second - Its consumer products group including its television, digital imaging, home audio and video businesses. Hiroshi Yoshioka, currently executive vice president of Sony and president of its TV business group, will become its first president.
A third cross-divisional group – the common software and technology team – which will be charged with ensuring compatibility between the two new division's products.
Sunday, February 22, 2009
Take 8 PS 3 consoles, Yellow Dog Linux, a Gigabit Ethernet switch and your favorite protein folding or gravitational wave modeling codes and you’re doing real science. On a Playstation!
Try playing Ratchet & Clank on a Cray
Most scientific computing is done on cluster computers. Blue Gene/L, the world’s fastest supercomputer, uses 130,000 processors. Plus a lot of money, power and cooling.
At about $4 per billion of floating point operations (GFlops) the PS3 is the cheapest supercomputer building block available today.
Full post here on zdnet...
Wednesday, January 28, 2009
Light Blades: The power of Light is just as strong as other powers. Perhaps more so? I can actually use the Power of Light to envelope both my blades and guns and use it to inflict awesome damage! I can’t get over how beautiful it looks…or how deadly it is. (Requirements: Lightform)
Ray Of Light: Hmm…this is Ray of Light is actually very impressive. This spell consists of a ray of glittering light that is hurled against an opponent. It explodes upon impact, dealing out damage points galore. I’ve seen it do incredible amounts of damage to creatures of the dark. It will be interesting to what else it can do. (Requirements: Light Blades)
The Queen Spider: The Queen Spider is able to control her offspring. Covered in armor and gifted in the use of magic, she guards the upper floors of the castle. Apart from the spiders, which block the way to the Queen, small creatures that are invulnerable to magic attacks, to which the Queen is particularly vulnerable, surround her.
The Ancient Six-Winged: The oldest living Six-winged has been hiding in cliffs, where his only friends were the little Pangos, which used to share their food with him. They protect him desperately during attacks, so you can only hurt the Ancient Six-winged after freezing the Pangos. He prefers to attack his opponents from a distance due to his extreme sensitivity to heat. He is, of course, vulnerable to light and Fire magic.
Wednesday, January 07, 2009
Top 10 Mobile Games...
Top 10 Mobile Publishers...
Top 10 Worst Games...
Top 10 Mobile Games for 2008 (with publisher and average rating)
1 Rally Master Pro Fishlabs 9.43Top 10 Mobile Games Publishers for 2008 (with average rating)
2 Playman Summer Games 3 RealArcade 8.97
3 Snowboard Hero Fishlabs 8.83
3 Townsmen 5 Disney Mobile 8.83
5 Tetris Pop EA Mobile 8.77
6 Far Cry 2 Gameloft 8.67
6 Peggle PopCap Games 8.67
8 Soul of Darkness Gameloft 8.65
9 Castle of Magic Gameloft 8.62
10 Tower Bloxx Deluxe Digital Chocolate 8.60
1 Gameloft 7.95Bottom Mobile Games for 2008 (with publisher and average rating)
2 EA Mobile 7.68
3 RealArcade 7.63
4 Digital Chocolate 7.60
5 I-play 7.52
6 Player One 7.47
7 Glu Mobile 7.43
8 HandyGames 7.41
9 Disney Mobile 7.40
10 Vivendi Games Mobile 7.17
186 The Chronicles of Narnia Disney Mobile 5.83Gameloft has emerged as the best mobile games publisher in 2008 in terms of game quality, according to research conducted by industry website PocketGamer.biz.
187 Wanted I-play 5.70
188 The Incredible Hulk Hands-On Mobile 5.53
189 Rambo Forever In-Fusio 5.50
190 Iron Man Hands-On Mobile 4.13
Its PocketGamer.biz Quality Index tracks review scores across the most popular mobile games websites, and found that Gameloft scored an average of 7.95 out of 10 from 145 reviews of its titles. EA Mobile took second place with an average of 7.68 from 102 reviews, with RealArcade, Digital Chocolate and I-play making up the rest of the top five publishers.
The Quality Index also tracked the best and worst mobile games of 2008 using the same data. The best game of the year was Rally Master Pro by Fishlabs, which scored an average of 9.43 out of 10 in reviews.
Other top titles included Playman Summer Games 3 by RealArcade, Snowboard Hero by Fishlabs, Townsmen 5 by Disney Mobile, and Tetris Pop by EA Mobile. The top publisher and games charts are in full at the bottom of this press release
“Mobile games have received a bad press for their quality, but our research shows there were plenty of excellent titles available in 2008,” says Stuart Dredge, editor of PocketGamer.biz. “Gameloft’s high average score shows the company’s commitment to quality, but it’s just as encouraging to see the high average ratings of other publishers too. Anyone who’s cynical about mobile games should give some of the top titles in our chart a try – they might just change their minds!”However, the mobile games industry continues to suffer from poor-quality branded titles, with the bottom five games in the Quality Index for 2008 all being movie licences.
“Many mobile users are cautious about paying for games, because they worry they’ll be wasting their money,” says Dredge. “It’s a shame that publishers are still making poor-quality branded games, and that operators are still promoting them. The industry needs more repeat purchases from consumers, and disappointing games won’t help.”The PocketGamer.biz Quality Index tracks reviews of Java and BREW mobile games only – it doesn’t cover iPhone, N-Gage or Android titles. Sites tracked include Pocket Gamer, IGN Wireless, AirGamer, Mobile Game FAQs, Handy-Player, JeuxPo and MobileXP.
Monday, December 29, 2008
Fears that computer games are turning young people antisocial are being challenged by a new generation of "sociable" games which are played through the internet.The rise of social networking websites such as Facebook has helped attract millions of people to games which they can play with their friends.
It could represent a major challenge to the makers of hugely popular video consoles such as the Nintendo Wii or the Xbox.
While the credit crisis has forced companies across the world to rein in spending, internet games developers have received a string of multi-million dollar investments in recent months allowing them to plan expansion at a time when other businesses are making cuts.
Playfish, a British company which provides mini-golf and bowling games among others on Facebook, has attracted 25 million registered users since it was set up a year ago.
Another game on the site, a social networking device called Kidnap!, attracted 2.5 million new players in the month of October alone.
From Mercury news...
While the rest of us have been socializing on Facebook, Webs.com has been building a very interesting business. It has been creating free games on Facebook that have garnered a huge number of page views. WarBook, a role-playing game with no animated graphics, and other Webs.com games have generated a billion page views since the first game launched 90 days ago in August. The games are generating ad revenue with just about every view…
“We launched it and it’s exploding,” said Pishevar. “WarBook is getting 15 million page views a day.”…
… Street Race is a new SGN game that has no graphics. You simply sign up, get $1,000 in play money, buy a car, then race. In the race, you click on another user. Then nothing happens. Nothing. The next screen that comes up tells you if you won or lost, how much money you earned or lost, and the skill points you earned. As your skill points grow, you win more races and get more money to spend souping up your car. The social part comes in where you can get more money by inviting 20 friends to join…
It’s simple and easy. That’s why the game has gotten more than a million page views on its first day. You can play a round in about one second…
“We’re leveraging the social graph,” Pishevar said. “It’s gaming on tap. You use it as you need it. We are building the first social gaming network on top of the Facebook social operating system.”
Saturday, December 27, 2008
Rockstar Games - Rated: Mature
This well-crafted adventure from Rockstar Games spans three huge cities, based on Los Angeles, San Francisco and Las Vegas, and many points in between. As "CJ," you must perform dozens of "run-and-gun" missions to track down his mother's killer, and climb behind the wheel of dozens of cars and other vehicles to explore these sprawling metropolises. A great soundtrack of '90s rock and rap songs adds to the fun.
View gamezplay.org posts here...
Half-Life 2 - Portal
Valve Software/Electronic Arts - Rated: Teen
In this ingenious strategy game meets 3-D shooter, your job is reach a destination by firing your gun to create inter dimensional portals in objects such as a floor or wall. A blue portal is the one you can jump through and an orange portal is where you'll appear. As the game gets tougher, you'll need to send objects through the portals, consider the speed in which you're traveling, and solve other challenging tasks to reach the end.
Penumbra - Black Plague
Paradox Interactive - Rated: Mature
Adventure gamers with a yen for scary films will enjoy clicking through Penumbra: Black Plague, a critically acclaimed interactive horror experience with thought-provoking puzzles. You play as Philip, trapped in a creepy underground complex, who must use items in the environment to escape and unravel the mystery behind his father's disappearance. This macabre game uses real physics.
More on Penumbra series here...
2K Games - Rated: Mature
Found at CircuitCity.com and ConsumerDepot.com is one of 2007's best games -- at just $9.99. The atmospheric BioShock is a first-person shooter that lets you biologically modify your body to take on the mutated creatures roaming about Rapture, a hidden underwater city you stumble upon after a nasty plane crash in the North Atlantic. Not only must you find a way out alive in this nonlinear world -- with incredibly detailed graphics and surround-sound audio -- but you also solve the mystery about what happened.
More gamezplay.org posts on Bioshock here...
Shogun - Total Gold War Edition
Sega - Rated: Teen
Why merely read about history when you can rewrite it? Armchair generals can get their fill in Shogun: Total War, a gripping real-time tactical combat game of samurai warfare, allowing you to experience epic battles on enormous battlefields as you vie to become the military ruler, or shogun, of 16th-century Japan. This Gold Edition also includes Shogun: Total War Mongol Invasion, an expansion pack that takes place 300 years before the civil wars in the main game, and adds new historical campaigns and unit types.
Sunday, December 21, 2008
The WipEout HD demo consists of one track, which you can play as much as you like, and then shows you the others once you've finished racing it. Look but don't touch.
Once you're done, you'll be able to go to the PlayStation online shop and buy the game at a reduced price, although Sony hasn't got back to us about what that is yet. At the moment WipEout HD costs GBP 13.99.
Meanwhile, Metal Gear Online's demo will allow you to play on three maps (Blood Bath, Gronznyi Grad and Midtown Maelstrom) in seven modes (DM, TDM, Rescue Mission, Capture Mission, Base Mission, Sneaking Mission and Team Sneaking) with 16 players supported and customisable characters.
Dedicated servers have been set up for demo "to ensure that newcomers...are not overcome by its 1,000,000 registered - and highly-skilled - users", according to Konami, and they'll be up until 16th February. The demo itself will be available until 29th January.
Finally, Konami's releasing a special, limited edition MGO T-shirt for use in the game, which will be given to 1200 randomly-chosen buyers of the MEME expansion. If you win, you should get it on 6th January.
Saturday, December 20, 2008
Baseball Superstars 2009 game for iPhone and iPod touch is available on the Apple App Store.
“We are delighted to launch Baseball Superstars 2009 on the Apple App Store and are certain that the depth and details we've put into this game will give the baseball fans all the entertainment they want,” says Eusoon Han, marketing manager at GAMEVIL USA.Baseball Superstars for iPhone and iPod touch includes 12 teams, 4 Stadiums to choose from and 10 hidden characters to unlock. With 5 games modes: Exhibition Mode, Season Mode, My League Mode, Mission Mode, and Homerun Mode, players can pick their team and create their own characters as they lead their team to a 36-game season victory. Players can also manage their team and players by trading players, training sessions, and buying equipment or items that enhances character’s abilities and performance.
Compared to Baseball Superstars 2008, not only are new characters and modes added, but also major graphical changes have been made giving a more arcade game look with vibrant colors and effects to add excitement. In addition, the game interface has been optimized for the innovative Multi-Touch user interface of iPhone and iPod touch enabling the users to play with less buttons than before.
Baseball Superstar 2009 is available for $4.99 from Apple's App Store on iPhone and iPod touch or at http://www.itunes.com/appstore.
Wednesday, December 10, 2008
Sacred 2: Fallen Angel has earned two awards and five nominations in the prestigious German Developer awards for 2008. The action-RPG, currently available for Windows PC and set for a March 2009 release on next-generation consoles, took home awards for “Best German Action Game” and “Best International Game for 2008”at the prestigious European video game awards show, held in Essen, Germany. Sacred 2 was also nominated in five other categories, including:
- Best Game Design
- Best Story
- Best in-game graphics
- Best sound
- Best German Game of 2008
Sacred 2: Fallen Angel is an Action-RPG with a rich story that takes place in a giant, open-ended and seamless world. This world contains hundreds of dungeons, treacherous opponents and a variety of challenging quests. Intelligent enemies, steadily adapting in number and difficulty based on player progress, challenge players in heroic single- and multiplayer battles.
Sacred 2: Fallen Angel provides numerous unique items that can be gathered in this mystical world. A deep reward system further enables advancements in character, individual attributes and character-specific fighting styles, each designed to keep players returning to the world of Sacred 2: Fallen Angel to discover what is around the next bend. Drop-in styled cooperative multiplayer gameplay ensures players will enjoy the game alone or seamlessly with friends at any time. Five unique multiplayer modes round out the experience and offer a refreshing, first-class gaming experience in Sacred 2: Fallen Angel.
Tuesday, October 28, 2008
An industry source said, “Video gaming is one of the UK’s best performing sectors and a rare economic success in today’s gloomy environment, with retailers announcing record profits and government ministers describing gaming as ‘the most important part of what we call the Creative Industries’.
“The world of gaming is fast moving and it is vital that we have a clear ratings system that is up to date with consumers’ needs. It has already been proven that everyone understands traffic light labelling, making it the perfect scheme for the industry to adopt.”
Sunday, September 07, 2008
Pick your way to rock stardom or slip into a strange, cartoon world with Guitar Hero on Nintendo DS video games.
Guitar Hero - On Tour is about as faithful as a pint-size version of the series could be.
Guitar Hero - On Tour is packed with the Guitar Grip - attachment that plugs into the Nintendo DS providing the fret buttons - so crucial to Guitar Hero - On Tour game play. There are only four buttons instead of five on the Nintendo DS version.
The grip also has a guitar pick shape stylus.
Grip is a bit tough to master it is tricky to find a comfortable way to hold it, and gamers with larger fingers may find that it's easy to hit the wrong buttons. The player slides the stylus across the touch screen instead of a strum bar.
Guitar Hero - On Tour plays like the console version. The song list is about half that of a standard Guitar Hero video game because the capacity of a Nintedno DS card is much less than a DVD, but the variety of songs is good.System: Nintendo DS
Age rating: Everyone 10+
F1 style video game Ferrari Challenge Trofeo Pirelli see if Lewis Hamilton can beat Kimi Raikkonen in the wet again
Ferrari Challenge Trofeo Pirelli for PlayStation 3 and PlayStation 2, Nintendo Wii and Nintendo DS.
"Creating Ferrari Challenge Trofeo Pirelli has been a labor of love. Our obsession with capturing the Ferrari mystique is something racing game fans and auto aficionados will savor," said Mark Cale, CEO at System 3. "Activision is the best partner imaginable to distribute the game in North America, so we are in a fantastic position."Ferrari Challenge Trofeo Pirelli is a re-creation of Ferrari's own racing series, where drivers unleash the world's most powerful, elegant cars on premiere international race tracks. The title was given a uniquely magical touch from GP2 driver Bruno Senna, nephew of F1 legend Ayrton, who acted as technical consultant on the game's handling.
"It's been refreshing to be a part of a racing title that takes itself seriously," said Dave Oxford, Activision Publishing. "Ferraris are elite performance machines and Ferrari Challenge Trofeo Pirelli simulates the exhilaration of driving them flawlessly."Ferrari Challenge Trofeo Pirelli is a graphical beast - especially when running at 1080p on PlayStation 3 computer entertainment system. The game has 15 international racing circuits along with multiple gameplay modes such as Ferrari Challenge Seasons, Time Trial, Quick Race, and Endurance. The 16 competitor online multiplayer action is unmatched in terms of framerate and fun, even allowing Ferrari fanatics to race against European players who own the game. Downloadable content will be continually released for the Ferrari Challenge Trofeo Pirelli community beginning in September.
Thursday, September 04, 2008
Here is a link to all the www.gamezplay.org posts on the new SPORE game including the iPhone version.
Monday, September 01, 2008
Proceeds from Rock Band Penny arcade Expo Themed download Songs to Benefit Charity
Harmonix and MTV Games announce a very special set of downloadable content to celebrate the three day Penny Arcade Expo. The “PAX 2008 Collection”, contains tracks from celebrated nerd-folk artist Jonathan Coulton, nerdcore rapper MC Frontalot, and lovecraftian doomsayers The Darkest of the Hillside Thickets - all of whom performed at the gaming fan festival. Adding to the fan-focused celebration, the Harmonix/MTV Games’ proceeds from the sale of this “PAX Pack” between launch and Holiday 2008 will be donated to the Penny Arcade run Child's Play Charity in order to help out children's hospitals around the world.
“We’re excited that some of our favorite artists can be featured in Rock Band as a result of this pack,” said Robert Khoo, Show Director for Penny Arcade Expo. “Calling attention to PAX artists and giving back to the community at the same time show why Harmonix is truly a company focused on the music and their fans above all else.
” The pack includes "Skullcrusher Mountain" by Jonathan Coulton, the story of a misunderstood genius and the woman he attempts to woo with monstrous creations like a half-monkey, half-pony, "Livin' on the Corner of Dude and Catastrophe" by MC Frontalot, Inspired by the award-winning webcomic "Achewood" and featuring Brad Sucks, and finally "Shhh...." by Darkest of the Hillside Thickets, a previously unreleased track that the nerd rockers have brought exclusively to Rock Band.
Release Date: Tuesday, September 2, 2008 (Xbox LIVE Marketplace for Xbox 360) Thursday, September 4, 2008 (PLAYSTATION Store)
Tracks: Jonathan Coulton “Skullcrusher Mountain”
MC Frontalot “Livin’ on the Corner of Dude and Catastrophe”
Darkest of the Hillside Thickets “Shhh….”
Price: .99¢ (80 Microsoft Points for Xbox 360) per track
$2.99 (240 Microsoft Points for Xbox 360) for 3 pack
(All three tracks utilize the original master recordings)
Locations: Xbox LIVE Marketplace for Xbox 360 and PLAYSTATION Network
Tuesday, August 19, 2008
International Best Seller Lets Users Love and Care for a Real Baby!
My Baby Boy and My Baby Girl for Nintendo DS this fall. Developed by Nobilis, My Baby is the first real baby life sim. Upon its release last month in Europe, the game raced to the top of the DS charts in France and held top ten positions in many other territories.
My Baby is a game that simulates life for baby care with as much affection and tenderness as a real parent. Watch them grow, change form and develop from 0 to 14 months by using all the functionalities of your portable console (breath, voice, stylus, etc.). A pediatrician and a pediatric nurse will come to your aid and review the elementary rules to keeping the baby calm, eating, going to sleep and having nice dreams. The on-screen infants will evolve during the game when your baby grows physically and psychologically, giving players a charming and rewarding experience.
“We pride ourselves on both the quality of a game as well as its level of innovation,” said Melanie Mroz, CEO of SouthPeak Games. “With the My Baby titles, we can bring a truly memorable game to a very wide and diverse audience. These titles have an incredible level of interaction within them and we’re very excited to watch as people fall in love with their babies.”
Prepare for space battles galore because Rising Star Games is pleased to announce it has signed the rights to bring retro-style shooter XG Blast! to Europe. Scheduled for release in November 2008, XG Blast! (short for eXtreme Gravity and refers to the main in-game weapon) will be available exclusively on the Nintendo DS and in all PAL territories.
Undergoing a secret experimental journey, the spaceship Aknathen detects an energy spectrum identical to the one emitted by its prototype weapon, the XG Blast. Travelling to investigate, Aknathen is sucked through a wormhole and into a dimension filled with aggressive alien life-forms determined to take the weapon for themselves. Fight your way through hordes of enemies to uncover the origin of the mysterious signal and find your way back home.
XG Blast! is an arcade shooter delivered in a bright and colourful retro style. Players control a spaceship with the sole purpose of destroying the invading hordes before they do the same to you. A vast array of powerful weaponry and the special gravity blast creates a screen full of vibrant action with intensely addictive gameplay. Your ship is controlled using the D-pad and either the action buttons or the Touch Screen, allowing simple yet varied styles of play.
Saturday, August 09, 2008
Not only is the popularity climbing, but so are the prices. Just take a look at a few of these recently completed auctions.
Granted these are all sealed and may be suffering from the VGA affect, but prices are on the rise.
Sealed GB Original System (VGA Graded 85) - $1350.00
Sealed GB Original Megaman - $537.99
Sealed GB Original Donkey Kong Land II - $203.51
Sealed GB Original Wario Land - $153.50
Sealed GB Original Pokemon Red - $127.52
Sealed GB Original Pokemon Yellow - $112.55
Sealed GB Original Pokemon Blue - $102.50
The money games are basically what you would expect. Zelda’s, Mario’s, Pokemon’s, etc. The classic games that defined the system.
More on Gamesniped.com....
Thursday, August 07, 2008
An increasing number of mainstream video game veterans have abandoned big-budget, big-business game development and "gone rogue" as small, self-funded, often self-published independent game developers, or "indies." Some see indie development as an entry point into a career in the majors. But for some jaded professionals who love gaming but are dissatisfied with the mainstream industry, indie development offers an escape - and a unique opportunity.
The video game market is dominated by large vendors, as discussed in this Portfolio article about Disney's efforts to lead Hollywood into video games. A bit of surprise to me was just how many games and studios Disney has acquired over the last few years, even creating a new business unit.
This isn't terribly different from what we've seen in the enterprise as big vendors Oracle have consolidated smaller vendors while frustrated developers (and business folk) have created open source companies to go against the corporate grain. Open source has flipped the enterprise market on it's head, can an open source-like model for game development help the growth of the independent gaming world?
Best I can tell is that console and downloadable games have some specific technical challenges that most people don't have experience with. It seems like there are some big opportunities in gaming right now.
The one-day record holder for a movie premiere is Spiderman 3, which brought in $59 million in ticket sales on its opening day.
Spring's opening blockbuster brought in $500 million in sales. It was the biggest entertainment opening ever. But it wasn't a movie…
Grand Theft Auto IV, a video game, recorded sales of $310 million… on its first day.
It's not the first time video games have made a one-day killing like that. Game sales have outpaced movies for some time now. For the first time last year, the video game industry surpassed the movie industry in gross sales.
Last year's game industry grew to $18.8 billion. That's a 40% increase from the prior year. Software sales represented $9.5 billion of that figure, and it's not hard to see why.
The video game industry of today looks nothing like it did 10 years ago. Gone are low-tech games and disconnected users. Today's video game players are all ages, demographic and geographic backgrounds. And there's a lot of money at stake…
Sixty-eight percent of households in the United States play computer or video games. Game software sales were $2.6 billion in 1996, and by 2006 they had reached $7.4 billion.
In 2007, the industry sold 267.8 million games. That's 540 games sold every minute.
Profiting from the video game industry isn't as simple as investing in the company making a blockbuster game. You also have to know about the machines these games are played on…
The Video Game Industry Profits from Multiple Platforms
The video game industry is broken down into games and consoles. Games can come in many different formats. Most are console games, meaning they only play on a specific company's game system - called a console, while the PC versions can play on any computer.
PC games represent only a small sales segment in the game market, but they have an incredible reach with users. Last year, 40% of all U.S. residents two years of age or older played an online game.
The console market is concentrated among a few game systems like Nintendo's Wii and DS, Sony's Playstation 3 and Microsoft's X-Box 360. Consoles represent $9.35 billion in sales for the industry.
Aside from the tremendous time that goes into the coding and construction, labor is the largest cost in producing a game. Programmers can make $90k annually, or more. With the ability to locate offices in economical locations, and the ability to sublet work wherever it's cost efficient, the game industry can produce games for less.
The cost to make an average game can run from $10 to $50 million. When you compare that to the average 2007 movie cost of $106 million, you can see why the profit margins are so attractive.
Diverse platforms have given rise to a multitude of games as companies have rushed to meet the demands of numerous demographic segments.
New Players Have Opened up Huge New Markets
The stereotypes of video games being the domain of teenage boys, as well as being ultra-violent, are changing. Gamers are more likely to be older, young professionals who can afford to purchase games and consoles. The average gamer has been playing for roughly 12 years.
And men aren't the only ones playing these days…
Forty percent of all game players are women, and there are more women playing games (30% of all gamers) than there are boys under 17 years old (23%). Women represent a larger and larger population of game players every year.
Companies are tailoring their games to this growing audience, making games less violent and more family friendly. While the news likes to report that video games are getting more violent every year, the small number of violent-rated games is proof that the industry gets more bad press than it deserves.
Only 15.5% of last year's games were rated "M" for mature. The majority of games - 56.5% - were rated "E" for "Everyone 10+." The fastest growing segment in the games industry is the family segment that grew 110% from 9.1% to 17.6%.
As younger generations grow and have children of their own, more parents are playing video games than ever before - 36% of parents play video games. "Families that play together stay together" can now mean playing video games.
Eighty percent of gamer parents play video games with their kids.
Forty-seven percent of video game players are between the ages of 18 and 49. The fastest growing demographic is the 50-plus crowd. This doesn't mean that kids aren't playing video games anymore; far from it… they still represent 28% of all gamers out there.
More and more older Americans are playing video games than ever before. Video games are perfect activities for seniors by providing activity without physical stress. They offer health benefits with coordination, balance and endurance. 24% of Americans over age 50 played video games last year, and that number should only increase.
The average game buyer is 38 years old, five years older than the average player. This gap in age represents the scores of parents buying games for their children, and the tremendous influence parents have on sales.
Regardless of age brackets, entertainment traditionally declines during economic downturns and recessions. But the video game industry has defied conventional wisdom.
Why the Video Game Industry Does Better During Recessions
Economists haven't called our current downturn a recession yet, but there's no shortage of bad economic news to help support that argument.
The last recession the United States had was after Sept. 11, when technology demand crashed. Despite that, sales of video games during that period increased 43%. 2002 became a record year in video games, posting $7 billion in sales.
And it's happening again…
Retail sales in February fell by 0.06, but video games and equipment increased sales 34% over January to $1.33 billion. But this sales boom hasn't stopped.
Game sales hit $1.7 billion in March 2008. That's a 57% increase from the same time last year.
In the same way people 'cocoon' themselves during winter storms, consumers stay home more when the economy is down.
It may sound counterintuitive, but the increasing costs for entertainment have encouraged people to spend less, and as a result they are purchasing games that cost much more than the average movie ticket.
Time is the reason gamers are willing to spend the money for these products. While an average movie may run two to three hours, a new game may take an expert player 100 hours to finish.
A $50 to $60 cost for that game starts to look very reasonable. Especially when you consider the time spent playing these games means less time for spending money on more expensive entertainment options.
Even when hard times end, the game industry will continue to profit. Today's gamer is a devoted player logging an average of 7.5 hours a week playing games.
That's a dedicated player who will continue to buy and play games for years to come.
Source: Seeking Alpha
Saturday, July 19, 2008
E3 has shut its doors for another 12 months and it is time to reflect on what was shown and which games emerged as best in show.
A few years ago at E3 publishers were able to match their ambitions for specific games by building ever bigger and more elaborate stands.
But now the show is much more reserved and journalists have more of a chance to play games, meet the developers and get a real sense of what titles will impress.
More from the BBC