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Showing posts with label alone in the dark. Show all posts
Showing posts with label alone in the dark. Show all posts

Tuesday, April 21, 2009

New Star Grand Prix has been updated to version 1.07

New Star Grand Prix
New Star Grand Prix has received a major update. Along with a host of new features it has been translated into 12 different languages. It is available now on PC and Mac from www.newstargames.com.

New Star Grand Prix has been updated to version 1.07. New features include the KERS boost system, slipstreaming and a speedometer HUD. It is also now playable in 12 languages. (English, Italian, French, German, Spanish, Dutch, Portuguese, Danish, Polish, Finnish, Turkish, Slovenian.)

New Star Grand Prix is a top-down racing game inspired by classics such as Super Sprint and Micro Machines, but brought bang up to date to feature all the teams, drivers and tracks of the 2009 Grand Prix season. It features a full career mode that spans up to 10 seasons where you must compete against the world’s best drivers on 17 real-world tracks. During your career you will need to manage your finances and relationships with the team boss, pit crew, friends and fans. You can gamble at the casino and even purchase sports cars, but it is on the track where you must really prove yourself. Races feature changeable weather conditions, tyre wear, car damage and fuel loads, all of which affect your car’s handling and will require careful monitoring if you want to make tactical pitstops. The camera can be zoomed in or out to suit your driving style and after the race you can upload your best laptime to the online leaderboard. The game also features a comprehensive track editor that will allow you to design and race on your own tracks.

Trial versions for PC and Mac are available from www.newstargames.com/nsgp.html and the full version for can be purchased for $9.99. Please contact Simon Read for a review copy.

Based in Oxford, UK, New Star Games is a small independent company with a passion for sports games.

Saturday, October 11, 2008

Alone in the Dark - Inferno on PlayStation 3 demo and game in November

alone in the dark gamezplay.org
Atari Responds to Media and Consumer Feedback with Red Hot Gameplay Enhancements and Scorching New Action Sequence for PLAYSTATION 3 Computer Entertainment System

One of this year's most innovative video games will get a blazing rework for its PLAYSTATION 3 computer entertainment system debut this November as Atari ignites Alone in the Dark: Inferno. Development studio Eden Games has responded to the feedback of media and gamers and has turned up the heat to deliver an even more entertaining, immersive and action-packed blockbuster experience for PLAYSTATION 3 system. The hosts of sizzling gameplay enhancements, red-hot content and the hellish storyline have inspired the name Alone in the Dark: Inferno for the ultimate Alone in the Dark experience on PLAYSTATION 3 system.

alone in the dark gamezplay.org
Alone in the Dark: Inferno stays true to the storyline of the previous versions in which gamers take on the role of paranormal investigator Edward Carnby and over the course of one apocalyptic night must fight to survive and uncover the earth-shattering secret behind New York's Central Park. However, the new edition will fully complement the intense storytelling and unprecedented environmental interactions with an array of improved gameplay elements that will give gamers the ultimate Alone in the Dark experience.

Gameplay elements including camera, inventory system, and hero control have all been reworked for maximum immersion and fun. In addition, Alone in the Dark: Inferno will include an all-new action sequence revealing a previously unseen enemy of epic proportions.

alone in the dark gamezplay.orgThe game promises to raise the temperature with improvements including:

- Full 360 degree camera control: enhanced camera controls allows complete freedom of the camera and better handling of third person movement for even more immersive gameplay enabling players to view the fire and mass destruction they are causing in all of its glory.

- Fine-tuned controls: quicker and smoother reactivity of the hero's movements in third person view increases the pace of the game and makes for faster, reflexive gameplay during tense fighting scenarios;

- Inventory system more accessible: more logical jacket inventory system with the ability to scroll rapidly through the inventory with the D-pad or analog stick to combine objects. In addition, gameplay is paused when accessing the inventory system to allow maximum creativity in combining items to create unique flammable weapons;

- More tips: additional on-screen tips will help players quickly adapt to controls and easily understand how to overcome tricky situations;

- Spectral Vision tuning: a tutorial earlier in the storyline explains the need to burn roots in order to gain spectral vision (a power that grants you the ability to see the unseen) and difficulty tuning means less spectral vision is required to reach the end of the game;

- Improved car dynamics and handling: driving has been tuned with increased suspension and reduced drifting giving overall better handling to make driving a fun walk in the park every time;

- 59th Street level tuning: one of the game's most exciting sequences just got better. 59th Street has been tweaked for a more satisfying race against the fissure with difficulty tuning, an added checkpoint at Columbus Circle and clear voice directions given by Sarah;

- Brand new thrilling action sequence: an exclusive new sequence has been added in Episode 6 for even more excitement and variety of gameplay in the episode.
A demo is planned for early November that will be available through the PLAYSTATION Network to give fans an early preview of the intense action and deeply immersive story line. For more information on Alone in the Dark: Inferno, please visit: www.CentralDark.com.

Monday, August 04, 2008

Alone in the dark demo on Xbox Live


Get a First Hand Taste of Atari's Innovative Action Survival Experience

The Xbox 360 demo of Eden Games’ innovative action survival opus Alone in the Dark is available now on Xbox Live Marketplace. Featuring selected playable levels from the first and second episodes of the game, players will be able to try the innovative gameplay first hand including the combination of items to create unique and powerful weapons, the real-time handling of objects to overcome enemies and obstacles, and the use of fire as a devastating weapon.

“Alone in the Dark is a prime example how to orchestrate a game… mixes all the innovative elements plus the superb presentation into a thrilling action-horror-cocktail” Gamestar, Germany

“…deserves to be lavished with praise for some outstanding ideas and set-pieces.” Xbox World 360, UK

“Beautiful action sequences, camera positioning, drama, tension and a great score give you the feeling you are playing an interactive movie” Games, Benelux

“Ambitious, different and thoroughly absorbing.” Guardian, UK

Alone in the Dark is in stores now for Xbox 360, PC, Wii and PlayStation 2, with the PLAYSTATION 3 version following later in 2008.

Monday, July 07, 2008

Alone in the Dark - Wins praise all over Europe


Innovative Features, DVD-Style Storytelling and Blockbuster Action Win Praise for Action Survival Title 'Alone in the Dark'

Atari and Eden Games are thrilled about the praise given to the recently launched action survival title Alone in the Dark. The genre-busting game has been extremely well received by distinguished mainstream media outlets with accolades of “Game of the Week” and “Game of the Month” awards. Particular mention has been given to Alone in the Dark‘s fresh approach to video games especially in terms of innovative cinematic effects and blockbuster action.

Media outlets the world over have been enthusing about the innovative features and outstanding presentation in Alone in the Dark, notably in highly-targeted publications such as FHM (4/5) and Stuff (4/5). Below is only a small selection of what they had to say:


“Ambitious, different and thoroughly absorbing” - The Guardian (UK): 4/5

“If there were a games Oscar for special effects, Alone in the Dark would be a hot candidate this year” – Sueddeutsche (Germany)



"Innovative and brain cracking puzzles make Alone in the Dark a beautiful game that has lots to offer" - Sp!ts (Benelux): 8/10

“A golden oldie is given a new twist. Alone in the Dark does most things differently enough to feel new and exciting” - FHM (distributed worldwide): 4/5

“An impressive experience focused on action in an open and extremely detailed environment” – Marca (Spain): 9.5/10



“In 1992, Alone in the Dark became the pioneer of 3D graphics. 16 years and a new Alone in the Dark later, fear still remains: be prepared to be scared!” - 20 minutes (France)

“The game totally immerses the player, which contributes to the deep sense of fear” - Expresso (Portugal)

The ensuing positive response from users is also reflected in Alone in the Dark’s No.1 position in the Xbox 360 sales charts in Europe’s top 3 Xbox 360 markets during the first week after launch. Alone in the Dark hit the top spot in France’s Xbox 360 sales charts (source: GFK), along with UK and Germany (source: Chart Track and Media Control) during the first week of sales.

Users and mainstream media have recognised Alone in the Dark‘s appeal to a wider audience through its inclusion of new features based on today’s home entertainment landscape of action blockbuster shows, DVD box sets and bite-size entertainment. The thrilling action-packed survival story is played out in episodes, much like blockbuster TV shows Lost or 24, with cliffhanger endings to keep the player gripped and “previously” trailers that let you jump straight back into the action. With an hour to spare, anyone can now choose to either watch an episode of 24 or play an episode of Alone in the Dark. Thanks to the DVD chapter select menu, Alone in the Dark is the first game that absolutely everyone can finish. This unique feature gives players the freedom to move around freely, either to move forward or to replay favourite episodes and try out new weapon combinations. The immersive gameplay and interaction with the environment offers a mixture of big action set pieces, exploration, problem solving, driving and visceral combat to appeal to a wide cross section of players.

The action survival opus Alone in the Dark is in stores now across Europe for Xbox 360, PC, Wii and PlayStation 2, with the PLAYSTATION 3 version following later in 2008. In addition to the standard game, Xbox 360, PC and Wii Limited Editions are available now from selected European retailers featuring exclusive items including hero figurine, art book and ‘making of’ documentary DVD.

Friday, June 20, 2008

Alone in the Dark PC Compatability and Security


Atari and Eden Games’ Alone in the Dark for PC is certified Games for Windows and is compatible with Windows XP and Windows Vista operating systems.

The PC version of Alone in the Dark is protected using SecuROM online activation. This requires that in addition to the content on the game disk, players download an additional component via an internet connection in order to install and run the game. Once the game has been correctly installed and activated, it can be played whilst offline.

To install the game on a different computer, players must revoke the serial number when uninstalling from the first machine (this is an automatic option during the uninstall process).

For activation instructions and more information on the revoke system and license use, please go to the SecuROM FAQ at http://www.aitdunlock.com

PC minimum spec is as follows:

Operating System: Windows XP/Vista 32-bit & 64-bit
Processor: Intel Pentium 4 2.8 GHz or Athlon X2 +3800 (Intel Pentium 4 3.4 GHz or AMD Athlon 64 +4000 recommended) *
Memory: 1 GB RAM (2GB recommended)
Hard Disk Space: 9.5 GB free
DVD-ROM Drive: 4X speed or faster
Video: NVIDIA GeForce 7600 or ATI Radeon X1950 or better (NVIDIA GeForce 7800 GTX or ATI Radeon X1950 XTX or better recommended)
Sound: DirectX version 9.0c-compatible sound card
DirectX: DirectX version 9.0c (included) or higher

Friday, June 13, 2008

Alone in the Dark PC download available now with Free bonus countdown



European pre-orders for the downloadable PC version of highly anticipated action survival game Alone in the Dark are open now at www.atari-store.com.

Buy the game for €49.99 and get free bonus content of two music tracks from the game’s official soundtrack composed by Olivier Deriviere, and parts 1 and 2 of the making of documentary feature in which the team at Eden Games reveal the secrets behind this landmark videogame production.



Fans who pre-order will be able to pre-load the game 24 hours before the official release date, and will receive the activation key shortly after midnight on the day of launch making them among the first to be able to play Alone in the Dark.

Featuring a gripping story, design inspired by contemporary TV action dramas, and original gameplay based on real world rules physics, the action survival opus Alone in the Dark will launch across Europe on 20 June for Xbox 360, PC, Wii and PlayStation 2, with the PLAYSTATION 3 version following later in 2008. For more information on Alone in the Dark visit www.CentralDark.com.

Shuttle is giving away a one-off "Alone in the Dark" XPC special edition


Mini PC complete system including brand-new PC game to win

Today market leader in the Mini PC sector and manufacturer of multi form factor solutions, Shuttle Inc., starts a huge competition on the coming start of sales for the fifth part of "Alone in the Dark" from Atari.
The design of this fully equipped and worldwide one-off special edition has been developed in cooperation with Atari. The housing cover and front panel of the mini PC display scenes and elements from the game. In a complex procedure, the mini PC has been furnished with different images to create a visual depth that with the help of the game's dark atmosphere pulls the player into its spell.


"As the European-wide start of sales for Alone in the Dark begins, Atari and Shuttle are offering this unique chance to win," explains Tom Seiffert, Head of Marketing & PR, Shuttle Computer Handels GmbH. "The value of this unique prize cannot be expressed in figures."

For maximum playing fun the Shuttle XPC Mini PC complete system comes with an Intel Core 2 Duo processor, piles of memory, and a super quick graphics card. An XPC Barebone SG31G5 provides the platform of this extremely appealing mini PC.

From Friday 13 June to 7 July 2008 visitors to Shuttle's European website have the chance to win this exclusive mini PC together with the PC game. Anyone taking part in the competition has to correctly answer three questions on the game and then cross their fingers. In the end it will be destiny to pick the winner.


To the competition: www.shuttle.eu

Monday, June 09, 2008

Alone in the Dark for Xbox 360 PlayStation 2 and Nintendo Wii goes Gold


Development Complete on Atari's Action Survival Opus, Title Ships 20 June in Europe, 24 June in North America

Atari today announced that development is complete on the highly anticipated action survival game Alone in the Dark, and the game is on track to ship 20 June in Europe and 24 June in North America for Xbox 360 game and entertainment system from Microsoft, PC, Wii and PlayStation 2 . The PLAYSTATION 3 version is scheduled for autumn 2008.
Central Park is hiding a secret. Over the course of one apocalyptic night trapped in Manhattan’s vast parkland, hero Edward Carnby must fight the unimaginable to survive and uncover the earth-shattering truth. New York will never be the same again.


Developed by Eden Games, Alone in the Dark for Xbox 360 and PC aims to change what gamers expect from action games with a ground-breaking reinvention of the classic franchise which debuted in 1992 and created the survival horror genre. Continuing the legacy of innovation of that first game, the new Alone in the Dark re-imagines the genre with engrossing cinematic presentation, compelling gameplay challenges and a thrilling narrative story arc.
The richly-detailed, contemporary setting of New York's Central Park is the host for a challenging mix of gameplay experiences, unprecedented environmental interaction and combat all based on real-world rules and physics. A seamless on-character inventory and health recovery system combine to maintain the immersion as the player drives the story through the free-roaming expanse of Central Park.
Inspired by the story-telling twists and turns of many blockbuster TV series, Alone in the Dark innovates once again with a DVD-style chapter select menu which lets players of all abilities reach the game’s dramatic, riveting climax and get the full value out of the game.


“With its genre-busting mix of gameplay, wide-screen presentation style and DVD chapter select feature putting the player in control, Alone in the Dark will thrill all gamers,” said Phil Harrison, President of Infogrames Entertainment. “It’s a game which will challenge the player but also reward them with a one-of-a-kind video game experience and a huge amount of fun.”
The Wii and PS2 versions of Alone in the Dark have been developed by Hydravision Entertainment in parallel with the Xbox 360 and PC games created by Eden Studios. The PS2 game pushes the hardware to maximise the gameplay experience, while the Wii game has been especially adapted to make use of the unique controllers in a variety of gameplay situations from driving to the real-time manipulation of objects.
In addition to the standard game, Xbox 360, PC and Wii Limited Editions will be available at launch from selected European retailers featuring exclusive items including hero figurine, art book and ‘making of’ documentary DVD.
For more information on Alone in the Dark visit www.centraldark.com.

Sunday, June 01, 2008

Alone In The Dark Screenshots - PlayStation 3 version delayed


There's no firm date yet but what we can say is that it's coming out this year. In terms of why it's coming out later, we have the full game running on PS3 and all the features, no problem.

The thing is it's not performing as well on PS3 as we hope it is in terms of frame rate and all that. We didn't want it to come out and have less of an experience for the PS3 gamer. We wanted to tweak that up and make sure they get the best experience on PS3 as much as possible.





Source: VE3D

Thursday, May 22, 2008

Alone in the Dark - Soundtrack to be released by Milan Record


The Soundtrack to Alone in the Dark Features a Mesmerizing Score by Composer Olivier Deriviere Performed by Grammy Award-winning Choir The Mystery of Bulgarian Voices

Atari and MILAN RECORDS today announced their first collaboration with the forthcoming MILAN RECORDS release on May 24, 2008 of the soundtrack to the highly anticipated action survival video game Alone in the Dark. The original Alone in the Dark created the survival horror genre and set the standard for later games. Developed by Eden Games, the new Alone in the Dark is set to reinvent the genre once again with unique innovations and thrilling gameplay.

The evocative score was composed by Olivier Deriviere (Obscure) and performed by world-famous, Grammy Award-winning choir The Mystery of Bulgarian Voices. The result is an energetic, memorable score that mixes orchestration with the unique sound of The Mystery of Bulgarian Voices.

“For its first release of a video game soundtrack, Milan Records is very proud to be associated with such a classic series as Alone in the Dark,” said Nick Bobetsky, VP Sales and Marketing, MILAN RECORDS. “This is an original and powerful soundtrack, which goes beyond what you would normally expect in a video game.”


Alone in the Dark follows paranormal investigator Edward Carnby as over the course of one apocalyptic night he must fight to survive and uncover the earth-shattering secret behind New York’s Central Park. With an exhilarating mix of gameplay, intense storytelling in a TV season style, unprecedented environmental interaction, and DVD chapter select feature which lets players move on if they get stuck, Alone in the Dark is set to change what players expect from action games.

Alone in the Dark is scheduled to ship on June 20th in Europe and June 24th in North America on Xbox 360 video game and entertainment system from Microsoft, Windows-based PC, Wii and PlayStation 2 computer entertainment system, followed by PLAYSTATION 3 computer entertainment system later in 2008. Classic soundtrack label MILAN RECORDS (City of God, Tsotsi, Flags of Our Fathers, Ghost, Monsoon Wedding, Pan’s Labyrinth) will release the album physically and digitally in North America on May 24th and across Europe in late June.

Here’s what the press has to say about Alone in the Dark:

“Alone in the Dark’s sheer scale is simply mind-blowing.” – Gamesradar.com

“A fresh approach to video game storytelling” – Gamespot.com

Tracklisting:

1- Prelude to an End
2- Edward Carnby
3- The Fissure
4- Collapsing Floors
5- The Façade
6- Reception Hall
7- The Humanz
8- Who Am I?
9- Central Park
10- Crying NY
11- Loneliness
12- Bethesda Fight
13- Killing The Fissure
14- No More Humans
15- Truth
16- Niamam
17- The Light Carrier Test
18- Shto Li (A cappella)
19- The Final Gate
20- The Choice
21- An End for a Prelude

Tuesday, May 13, 2008

Alone in the Dark - Developers Diary 3


Hervé Sliwa, Lead Designer, Eden Games

Technology, Iteration and Central Park

To build all this variety of gameplay elements and features in Alone in the Dark we built our own technology. There is a full R&D department working on the tool we use at Eden – it’s an in-house tool called Twilight 2. The interesting thing about Twilight 2 is it’s the same tool we used for TDU. It was so flexible that with updates on it we can make all that we need for Alone in the Dark.

There is another technical team working on the game engine specifically for all the different platforms to run everything in the game. We had the chance to develop a very open engine to bring together everything in the game – I don’t know if it would have been possible with another engine. The great thing for the designers is that everything has been thought of like Lego blocks, so if you have an idea you can pick a little part of the engine, add another part, meld them together and you have what you expect to have. After that you can play with it inside the game and build some specific situations or puzzles. The designers were able to prototype the game mechanics themselves and the engine helped us a lot to do that.

How we managed to balance the innovation with fun in the game is by working nights (a lot) and the key word is iteration. You don’t have any other method. If something was never done before you need to build it, test it, see what goes well, what goes wrong, and you need to improve it and improve it, test it, improve it. We do this for all the features in the game, lots of iteration, iteration, iteration.

It was fun because when we talked together about some gameplay situations in the game after some discussion we realised that nobody in the development team played the same situation the same way. Sometimes we talked about it and someone would say “we need to improve that because when you use this object to fight these monsters and…” I would say, “but you used that object to fight these monsters? You’re supposed to do that!” “No, no you can combine this with that and it gives you this result”, and I’d realise that yes it’s logical. We had lots of unexpected situations just from the creativity of the player – that was really, really interesting.

On the other hand, it was difficult to manage lots of people on the project, and the new generation of game console brought lots of new issues. The team grew so fast that we needed to re-think all our processes to build a game. With this new type of content it created a new type of issue so our everyday work was re-thinking everything, which was very, very hard.

The choice of Central Park is important, because what we want with Central Park is to give to the player some realistic environments to put all the extraordinary things in perspective. If you have a realistic environment everything not normal seems very, very weird. If you are in a completely weird environment the weirdness is normal, so what we want is to use the park to give the perspective on all the paranormal activity.

Of course the park is also very useful in terms of environment because it’s very rich in terms of variety, there are plenty of buildings, there is a huge museum, lots of lakes, there are some parts which are very cute and charming and there are some more wild forest parts, and you have lots of bridges and roads.

When we went to Central Park to do some research in terms of environments, we took tons of photography and we walked miles and miles. When we saw something we stopped and said oh, we can have something here, and we thought about how to build specific situations. Sometimes we simulated the situations of the game in the park, so it was quite dangerous sometimes, but it was interesting!

Monday, April 28, 2008

Alone in the Dark - Fact sheet for Xbox 360 and PlayStation 3


Alone in the Dark

Genre: Action survival
Platform: Xbox 360, PC, PLAYSTATION 3
Developer: Eden Games
Rating: 18+
Launch Date: Xbox 360, PC 20 June 2008; PS 3 TBC 2008

GAME DESCRIPTION

One of video gaming’s original innovators, Alone in the Dark returns to revolutionise action gaming with an apocalyptic action blockbuster set in New York’s iconic Central Park.

Central Park is hiding a secret. Built as a safe haven not for the people of New York, but for something else entirely, the vast parkland has been protected by generations of guardians while the most expensive city in the world reached skyward on its fringes. Now the truth can no longer be contained, and paranormal investigator Edward Carnby finds himself inexplicably cast into the eye of the storm as over the course of one apocalyptic night he must uncover the earth-shattering secret behind Central Park. New York will never be the same again.



Inspired by the gripping style of contemporary TV dramas, the game delivers a new degree of narrative intensity, presented as a complete season format of episodes each containing action, twists and cliff-hangers. Bursting with innovative technology, including unprecedented environmental interaction, revolutionary physics, stunning visuals, uniquely immersive user interface, and DVD style chapter select, Alone in the Dark breaks gaming clichés to fulfil the next-gen promise and change what players expect from action games.

GAME FEATURES
• Exhilarating gameplay: Blockbuster action, tense exploration, dangerous driving, and vicious fights as hero Edward Carnby fights to survive one apocalyptic night to uncover the earth-shattering secret behind Central Park;
• Intense story: taking cues from blockbuster TV dramas, the story is told in a TV season-style to deliver pace and intensity throughout, keeping the player hooked with action, plot twists and cliff hangers;
• Never get stuck: creating the first game that everyone can finish, the innovative DVD-style chapter select lets players move on if they get stuck, with the grand finale reserved for those who finish a certain amount of the game;
• Improvise to survive: a new level of environmental interaction based on real world rules where anything you could do in real life, you can do in the game. Use your imagination to create unique tools and devastating new weapons;
• Immersion: the player is plunged into the heart of the action in real-time with full movement control, in-game inventory system, on-body damage and healing system, and physiological effects;
• Pyromania: unique physics and light rendering are applied to the realistic-looking fire which propagates realistically across all flammable surfaces. Fire is a valuable ally, but can become your worst enemy;
• Photographic Rendering: a lavishly detailed game world with advanced cinematographic effects including depth of field, camera focus, numerous light sources, and High Dynamic Range effects.

Tuesday, April 22, 2008

Atari - Alone In The Dark - European Limited Edition For Xbox 360, PC and Nintendo Wii


Atari Announces 'Alone In The Dark' European Limited Edition For Xbox 360, PC And Wii

Host of Exclusive Content Including Making Of Documentary Feature, Figurine of Game's Hero, Full Colour Art Book and More

Atari today announced details of the European Limited Edition of the highly anticipated action adventure game Alone in the Dark, scheduled for simultaneous launch with the game across Europe in June for Xbox 360, Wii and PC.

The full contents of the European Limited Edition box are as follows:
• Alone in the Dark game, one of the most anticipated games of the year;
• Figurine of the game’s legendary hero, Edward Carnby;
• Official Soundtrack CD featuring 8 in-game tracks of original music by Olivier Derivière and performed by Grammy Award-winning choir The Mystery of Bulgarian Voices;
• Full colour, bound art book featuring never before seen production sketches, storyboards and original artwork from Eden Games;
• ‘Making Of’ documentary feature DVD with exclusive interviews, behind the scenes footage and additional bonus content.

Exclusive items to the Limited Edition include the art book, hero figurine and ‘making of’ documentary DVD which are only available through purchase of the Limited Edition in Europe.
Released in a specially designed box, the Limited Edition takes fans deep into the world of Alone in the Dark, the innovative game that is set to break the boundaries of gaming genres with its action-packed survival experience. During one night in New York, the player takes the role of Edward Carnby battling to survive at all costs and uncover the earth-shattering secret behind Central Park.

Developed by Eden Games, Alone in the Dark uses state-of-the-art technology to create a fully interactive environment where all objects can be freely used to create tools, decoys and weapons. Told in the episodic style of popular TV drama series, the intense story grips the player from start to finish with action, plot twists, and cliff hangers. The DVD-style chapter select puts an end to frustration allowing the player to move on if they get stuck, and creating the first game that absolutely everyone can finish. The Limited Edition shows how these and other innovations were transformed from ideas and ambition into heart-stopping, nail-biting gameplay reality.