A skill shot-based control scheme is at the core of Dark Nexus Arena, making the game feel like a shooter, while still providing the depth and character progression of a MOBA. With the ability to dash out of harm's way and take cover behind walls and other characters, players will have an unprecedented level of control over their characters in Dark Nexus Arena.
Dark Nexus Arena, in closed beta since May, implements press and fan feedback. As a result, when the game launches into early access, Dark Nexus Arena will even further differentiate itself from the standard MOBA formula by replacing the traditional three lane design, in favour of a map that removes lanes and towers entirely.
The result is a more open battlefield that fits more in line with Warhammer 40,000's lore. Matches take place in one of many arenas inside the Dark Eldar capital city of Commorragh, where captured gladiators of different races from the Warhammer 40,000 universe are enslaved and forced to fight each other to the death for the amusement of their captors.
With no bases to destroy, the first team to capture the Dark Nexus three times in a match wins. As with all MOBAs, coordination with your team is key; with no bases to return to and heal at, players must rely on their support characters to restore their health and their tank characters to be at the forefront of a battle, soaking up the damage.
Warhammer 40,000: Dark Nexus Arena, a MOBA/Shooter hybrid from Whitebox Interactive, aims to shake up both genres in substantial ways when it releases onto Steam Early access on Wednesday, Dec. 9.