The British Academy of Film and Television Arts (BAFTA) has today announced the finalists in a nation-wide game design competition for 10-18 year-olds.
The 40 young hopefuls, who were selected by a jury of industry experts, will attend a special awards ceremony at BAFTA’s headquarters, 195 Piccadilly in London, on Saturday 25 July, where the winners will be revealed.
BAFTA YGD COMPETITION FINALISTS IN 2015
GAME CONCEPT AWARD – 10-14 YEAR-OLDS
Team name: Faze
Rafal Faraj (13), Daoud Salman (13) and Satyam Verma (13)
Sheffield, South Yorkshire (entered through Birkdale School)
YOU are the hero and you make the choices in your own quest. Alone and confused on a desert island, you need to decide where to go, to the city to look for clues or to the desert to search for a way home (the main quest)?
Magdalena Stenfors (12)
Codeland is an educational game designed to help players learn how to code. After being sent by your guardian and mentor, Professor X, the player must explore the world of Codeland, seeking out masters of various expertise in order to hone their skills, although the masters will give the player basic information.
Dive 'n' Dash
Team name: The ICT - Inventive, Creative, Team
Lucie Wilson (13), Ellen Farquhar (14) and Hannah Thompson (13)
Ballyclare, County Antrim (entered through Ballyclare High School)
Dangerous, deadly, soaking wet fun!!! Jump off the diving board and into the pool, swim forward and dodge obstacles and different swimmers whilst diving over or ducking under pool dividers and collecting ‘Pool Junk’. Each level gets slightly harder with new and exclusive obstacles.
Camylle Tuliao (14)
Dreams is a first person role playing adventure game set in four different locations, Imaginati, Reve, Nightmare and Limbo. Playing as Christelle/Christopher the way to win is different in every world and you have the choice of three fighting styles, Imagi (magic), Logio (science) and Void (dream-manipulating).
H, X, Y and Z
Dominic Wright (14)
Stoke-on-Trent, Cheshire (entered through Alsager School)
Part visual novel, part strategy, part RPG; in H,X,Y and Z you decide the actions of an unnamed protagonist awaiting questioning in a holding cell in an unknown location. The game is specifically designed for the 3DS and set in "The City".
Hannah Hayward (13)
An exciting, powerful action love story that shows no digital screen or ones and zeros can alter true love, even between robots! In a world where humans rule robots a scientist creates Project 01001100 01001111 01010110 01000101 or, in human language, LOVE. Guide ADAm and EVE back to each other across the globe using their special upgrades.
Emily Roberts (14)
Rescue Aid is about saving lives. It both educates and entertains. It is set by the sea and in a pool scenario. The aim of the game is to get everybody to safety using the aids around which may include a floating bottle, a rope or a rescue board.
SPLAT and GRAB
Kyle Randall (12)
Choose between a Seagull and a Pigeon and pick a place such as a beach or a park to fly around observing what is below. Zoom in on people and objects and get the option to SPLAT the person or to GRAB the object or food earning points as you go.
(Kyle’s sister, Jade Randall, was a BAFTA YGD finalist in 2014)
Oliver Tate (12)
The Line is a puzzler designed to put the player in constant panic. A big yellow line takes the quickest route from entrance to exit and all you have to do is stay close to the line. However the exit is of course locked and the components to open it are scattered around these huge test chambers…
Oliver Wright-Jones (14)
Bromley, Kent (entered through Saint Olave's Grammar School)
Tiles! is an indie puzzle game in which you control Meep, a little alien far from home. The player guides Meep through the variety of colourful worlds, meeting others lost like him. Meep must jump to and from a variety of different tiles and on numbered tiles in sequential order. Each tile creates a new gameplay dimension
GAME CONCEPT AWARD – 15-18 YEAR-OLDS
Jodie Burnside (18)
Ballymena, County Antrim
A Spirit of Compassion takes pity on a girl’s unjust fate and, whilst splitting Anne’s soul into beautiful glittering shards, sacrifices herself by placing one of the shards of Anne's soul within her own so Death can’t claim her. Anne must find the shards of her soul before the Spirit’s life force that sustains her runs out.
Dame Eva's Adventure to Prove her Self-worth!
Fynn Levy (18)
Dame Eva's Adventure to Prove her Self-worth! is a quirky game for those who enjoy challenges combining quick, reflex-based action and thought-provoking puzzle games. Set in a fantasy world, full of large snakes, bad day-time television and adventurers seeking glory, players control Eva through different levels, avoiding obstacles and defeating enemies to reach her goal.
(Fynn Levy is also a finalist for the Game Making Award, with his game Never Letting Go)
Matthew Bond-Simmons (15)
Isle of Man (entered through Queen Elizabeth II High School)
Inimical is a 3D online multiplayer game where players go head to head with a parkour/free-running and PVP melee combat mixed with hilarious ragdoll physics. It has a unique melee system involving momentum instead of set damage and a custom combo system that enhances creativity and lets your mind lose.
Jonathan Ashton (18)
Jellyfish is a unique game that finds user’s music, selects songs at random and generates a level when ‘Play’ is pressed. Available on mobile devices, the user controls a Jellyfish with their finger and tries to avoid obstacles as they ascend from a dark abyss.
Aryaan Awais (15)
Birmingham (entered through King Edward VI Aston Grammar School)
In 2115, the Earth's lands are barren, dusty and decapitated by greenery salvage. A time error caused by a multinational, malicious company called the AVIAN VALVE means seasons last three days instead of months. Can you restore the previous century on Earth back?
Nic Gordon (17)
Little Red is a puzzle game where the player guides Little Red through the forest to visit her gran by drawing paths through the forest. Let Red stray from the path and she’s instant prey for the wolves, so the player must keep adding to the path as Red moves along it before it runs out.
Magnets: A Tale of Fish ‘n’ Chips
Stephen Borland (18)
Ruislip, London (entered through Uxbridge College)
Two 'Opposite' robots (Bob and Bab) learn to settle their difference as they solve the problem of saving a mysterious ‘Orbie’ that has been dumped into the rubbish and is emitting light and sound. By combining forces into one magnet consisting of a positive end and negative end the two robots are its temporary parents.
Jack Reynolds (15)
Ouroboros is a puzzle-platformer in which you have to "die" and respawn to progress. Every time you die your previous actions still have an effect and every time you connect to a terminal you discover a little more about #0132's purpose, why he was created and about the world outside the factory's walls.
Declan Metcalfe (18)
Plate Defenders is a birds-eye view strategy game based around two factions of the germ nation; The Attackers (your enemy) and The Cleanse Corps Organization (whom you play as). The objective of the game is to defend the clean germ free plate from the attacking germs.
Caleb O’Brien (17)
Wicked Zip is a fun, fast paced arcade style zip em’ up where the aim is to unzip as many zip patterns as possible in a set amount of time. The player is presented with individual zip patterns on their touch screen device; they must swipe in the correct direction to unlock the next zip pattern.
(Caleb is also a finalist for the Game Making Award, with his game Rose Kingdom)
GAME MAKING AWARD – 10-14 YEAR-OLDS
Ben Tweedle (14)
Emsworth, Hampshire (entered through Bourne Community College)
You are an alien who is trying to escape from Area 51. You must reach the lift to exit the room while avoiding guards, scientists and pool of acid. In addition, you can collect gems to increase your score.
Nicholas Chapman (14)
Black Parade sees a red block (the son and main character) and a grey block (the father). Then the father dies and you (the son) have to move to get to the end of the levels. Throughout the whole game, the story is unravelled by text on the screen.
Louis Jackson (11)
Hove, East Sussex (entered through Blatchington Mill School)
You are Block, and your world changes instantly. Colour fades away and land breaks apart to make platforms. In each level, you can only jump a certain amount of times, but there is no counter for it, because it's your duty to study the level and how many jumps you have.
Stephen Hailstones (14)
Whetstone, Leicestershire (entered through Thomas Estley Community College)
You must defend your castle from the evil invasion of the Cuboria faction. Use four different types of towers against a variety of enemies to overcome them!
Scott Parker (14)
Colour Runner is a unique scrolling game where the player has to dodge an array of obstacles in order to reach and save the Colour Queen! Not only can the player jump to avoid the obstacles, he can also switch levels and defy gravity by pressing the down arrow key!
Brendan Cheung (14)
East Ham, London
Duo Block is a puzzle platform game with a twist. There are two players who move at the same time, however they both have different attributes. The aim of the game is to pass each level by reaching the portal to proceed to the next challenge.
Ben Porter (14)
Bristol (entered through Cotham School)
You control a square that can flip gravity up, down left or right. The square must reach the end of the level without being hit by enemies or flashing blocks. The square can move to its left and right but cannot jump so must flip gravity in order to complete all 10 levels.
Isaac Moselle (14)
A farming game on a strange world, gain as many points as possible by converting the red rectangles that compose the procedurally generated terrain into green ones. However there are bugs that attack the green rectangles, Blue squares act as a defence, but they cost resources.
(Isaac Moselle was also a BAFTA YGD finalist in 2014, with his game Robo-cat)
Miranda Watkins (14)
Sale, Greater Manchester
In Scaled Down, you play as a fish that has to escape enemy creatures to survive as long as possible. By moving the mouse around the screen, you can dodge enemies ranging from crabs to fishing hooks, collect bubbles to restore your health, and increase your score to dominate the leader board!
Holly Packer (13)
Berkhamsted, Hertfordshire (entered through Ashlyns School)
The game is survival-based, and provides small tasks that the player would have to complete in order to win the game. One of the main characters is Cindy, who acts differently to the other main character; Fraser.
GAME MAKING AWARD – 15-18 YEAR-OLDS
Team Name: Galactic Cat
William Giddings (16), Joshua Manders-Jones (16), James Kamminga (16)
Welcome to Coffee Simulator! Ever wanted to try your hand as a Barista in your own coffee shop? Coffee Simulator is full of fun, challenging tasks preparing you for what you will face as an employee of a coffee-shop.
Dodge A Block
William Bristow (17)
North Berwick, East Lothian
Dodge A Block was inspired by simple scrolling games such as Flappy Birds and ICopter. William wanted to add a different mechanic to the game where the map is changed by the player's actions. In Dodge A Block as you move through landscapes you drop blocks which become part of the walls and landscape.
Danny Chan (17)
Norwich, Norfolk (entered through Norwich Creative IT Training Centre)
A 2D platform side-scrolling action game with a slight aspect of thriller. You are a character with a side story of falling into the forbidden dungeon, which happens to be corrupt. The character (Zak) is unable to escape, so with his last breath he is willing to let you decide his fate for whether he obtains the Golden Skull Medallion or not.
Team Name: Hunter Gatherer Games
Max Baraitser Smith (15) and Sam Baraitser Smith (17)
Hunter Gatherer is a top down adventure in which you are found, lost in the woods, by a forest spirit. He has a passion for cooking and will point you in the direction of your home town if you help him find some ingredients. You must travel long distances, find food, combat dangerous monsters, set traps, and gatherer materials to make a fire, before it gets dark.
Jim Bruges (18)
You play as a person manning a deep space telescope looking for radio waves from deep in the universe. You go about your daily chores but you have no contact with earth due to the communications system being damaged. Your only solace until the scheduled supply capsule arrives is the hope of extra-terrestrial contact...
Never Letting Go
Fynn Levy (18)
Never Letting Go is a 2D side-scrolling platformer about finding your way home. Players traverse through a hostile jungle, making their way to their final resting place in the ocean. Time spent in the jungle takes its toll on body and mind, respite is found in small pools of water. Players have to climb vines, traverse ruins and explore dark caves to reach their destination.
(Fynn Levy is also a finalist for the Game Concept Award, with his game Dame Eva's Adventure to Prove her Self-worth!)
Caleb O'Brien (17)
In Rose Kingdom, the player flies above the castle walls using their rocket pack, and shoots oncoming bugs that threaten to eat all the roses in the kingdom. There are three colours of enemy that can only be defeated if they are hit with the correct colour of bug spray.
(Caleb is also a finalist for the Game Concept Award, with his game Wicked Zip)
Moses Noxolo (17)
Up to eight players have a snowball fight in a rectangular map. This includes up to five humans or eight AI players in any combination. Every time you get hit you lose a point and every time you hit someone you gain a point. You must make a snowball to throw it so it is important to time this effectively.
Utopia of Rhythm
Jack Mills (17)
Liverpool (entered through The Studio school)
Utopia of Rhythm is a platformer game that incorporates elements from the rhythm game genre. The obstacles within the game’s level change over time, to the beat and tempo of the background music. A colour-coded rhythm clock is used as part of the user interface to indicate the level’s transformations over time, as the obstacles are similarly colour-coded.
Clemens von Stengel (16)
Finsbury Park, London
The goal in Warp Out is to rescue a crew of miners on an asteroid, by solving 2D, platform based levels. The main mechanic is "warping", which allows you to teleport a short distance avoiding obstacles from Dangerous Crystals to Lasers to Fireballs. As you navigate your way through the levels, the story of the abandoned miners unravels itself.
BAFTA YGD Awards ceremony – event details:
Saturday 25 July at BAFTA, 195 Piccadilly, London
13:00 Red carpet arrivals and reception, including display of finalists’ games
14:00 Ceremony commences
16:00 Ceremony ends