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Wednesday, June 10, 2015

Chimera faction in Act of Aggression’s new faction trailer - PC

Set in a near-future setting, Act of Aggression, techno-thriller RTS releasing this September for PC - from Eugen Systems, developers of the million selling Wargame series - draws inspiration in its three unique factions from real life technology and cutting-edge prototypes.

In a series of trailers designed to showcase the strengths and weaknesses of each of the three factions, let us introduce the Chimera, a versatile global task-force.

With an HQ that also acts as a power-reserve there's no stopping the development of the Chimera's diverse military capabilities; a heavy reliance on unmanned UAVs for exploration and transport, the Chimera can put its manpower into super-soldiers with exoskeletons.

Next time, we'll be taking a look at the Cartel - a shady private military company armed with the latest prototypical technology, including some illusive and exciting stealth technology making The Cartel incredibly hard to spot.

Until then, here's a brief breakdown of each of the three factions in Act of Aggression.
The Cartel, stealthy operatives born out of private military contracts, with the latest prototypes. Fragile and expensive, but stealthy and powerful this secretive faction is difficult to master.
The US Army: exhausted by endless fighting across the world, are brute-force veterans; they can skill up in specific roles and improve their veterancy, but use current generation technology.
The Chimera: a UNO funded task force designed to have a plan in mind for every situation. You can mould their units through upgrades into specific roles, or leave them as a jack-of-all-trades.

Across large, authentic maps, players will harvest resources, build bases strategically, defend them, and produce all kinds of units to match the wit of their opponent. Extend your base network with off-base refineries for harvesting resources, and protect supply networks ensuring a stable income of cash and minerals. You'll even fight other players for occupied banks as a supplementary income, and capture crews bailing out from tanks and planes or wounded on the battlefield to take as prisoners of war.

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