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Tuesday, September 30, 2014

First Co-Op Gameplay From Interstellar Marines Thrusts Player Into Pivotal Mission


Interstellar Marines was launched on Steam’s Early Access on July 2nd, 2013. Since then the developers have released 13 updates and several smaller update fixes. Interstellar Marines is being developed on the Unity 3D engine and is currently in Pre-Alpha.


When complete, Interstellar Marines will resurrect the old school tactical FPS, and offer a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you will take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.


Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. The game is all about evolving the FPS recipe with all the inspirations ZPS has assimilated since the birth of the genre. The goal is an evolutionary leap forward driven by their compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.


Today sees the release of the first, massive co-op mission for Interstellar Marines. The NeuroGen Incident immediately thrusts the player and up to three friends into a pivotal event in the Interstellar Marines universe. The mission ties directly into the storyline of the game and helps to create the foundations for the upcoming single player and coop campaigns.

“We promised our players tactical cooperative gameplay, and this is our first step towards fully delivering on that promise. The team has been laser-focused on delivering an exceptional update that meets the highest expectations of the Interstellar Marines community,” said Kim Haar Jørgensen, creative director of Interstellar Marines.

The NeuroGen Incident is 6 times the size of the largest Interstellar Marines multiplayer map, and pushes the very boundaries of what the Unity 4 engine is capable of. “We’ve been pushing at Unity’s boundaries with the size and complexity of this mission. I don’t think we knew what Unity was capable of until we tested its limits and The NeuroGen Incident is the amazing result,” said Jørgensen.

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