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Wednesday, February 01, 2012

Ziggs Patch Notes! - released 1st February 2012

Mad Scientist Ziggs
New Skins in the Store

  • Major Ziggs
  • Mad Scientist Ziggs
  • Scarlet Hammer Poppy



PVP.net v1.53
Co-op versus AI aka "Rise of the Bot Army"
You can now queue to play against a much wider roster of Champions in Co-op versus AI
Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
The 3-game per day rewards limitation for Level 30 Summoners has been removed
The flat IP penalty for Co-op versus AI games has been removed.


You will now earn IP at the following rates (as a percentage of the normal rate):

  • Summoner level 1-9
  • Beginner: 100%
  • Intermediate: 100%
  • Summoner level 10-19
  • Beginner: 85% (was 75%)
  • Intermediate: 100%
  • Summoner level 20-29
  • Beginner: 70% (was 50%)
  • Intermediate: 90% (was 100%)
  • Summoner level 30
  • Beginner: 55% (was 25%)
  • Intermediate: 80% (was 75%)
  • View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!


League of Legends 1.0.0.133

  • Ziggs, the Hexplosives Expert
  • Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
  • Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
  • Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
  • Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
  • Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.


Alistar

  • Fixed a bug where Triumphant Roar was not granting assists


Amumu

  • Fixed a bug where Despair was dealing less damage with Ability Power than intended


Ashe
General

  • Base health increased to 474 from 438
  • Base armor increased to 14.9 from 12.7
  • Mana per level increased to 35 from 27
  • Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
  • Enchanted Crystal Arrow now grants vision while in flight.


Caitlyn

  • Fixed a bug where Headshot did not trigger while Taunted or Silenced


Cho'Gath

  • Fixed a bug where Feast would fail to kill shielded targets


Ezreal

  • Trueshot Barrage now grants vision while in flight.
  • Fixed a bug where Ezreal would lose his run animation after 390 movement speed


Gragas

  • Fixed a bug where Barrel Roll immediately detonated when Gragas died


Heimerdinger

  • Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)


Jarvan IV

  • Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died


Jax

  • Mana regen per level increased to 0.7 per 5 seconds from 0.45
  • Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
  • Counter Strike
  • Dodge duration increased to 2 seconds from 1.5
  • Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
  • Now can be activated again after 1 second to end the effect early
  • Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
  • Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
  • Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
  • Grandmaster’s Might duration increased to 8 seconds from 6


Lee Sin

  • Flurry attack speed bonus reduced to 40% from 50%
  • Sonic Wave missing health damage reduced to 8% from 10%


Morgana

  • Soul Shackles ability power ratio reduced to .7 from .8
  • Fixed a bug where Soul Shackles would sometimes fizzle


Master Yi

  • Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was


Nunu

  • Fixed a bug where Absolute Zero's slow did not grant assists


Rammus

  • Minor tweak to Rammus' dance to actually rotate around his center axis when on his back


Sejuani

  • Fixed a bug where Glacial Prison did not detonate if Sejuani died


Sivir

  • Boomerang Blade
  • Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
  • Bonus attack damage ratio reduced to 1.0 from 1.1
  • On The Hunt
  • Movement speed bonus reduced to 20% from 25%
  • Duration reduced to 10 from 15


Sona

  • Fixed a bug where Power Chord did not trigger while Taunted or Silenced


Swain

  • Fixed a bug where Swain had reduced mana regeneration while in Raven form


Viktor

  • Power Transfer missile speed increased to 2000 from 1400
  • Gravity Field activation time reduced to 0.25 seconds from 0.5
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did


Items

  • Emblem of Valor (remake)
  • Components:
  • Cloth armor
  • Rejuvenation Bead
  • +25 armor
  • Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
  • Locket of the Iron Solari (new)
  • Components:
  • Emblem of Valor
  • Heart of Gold
  • +300 health
  • +35 armor
  • Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
  • Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
  • Stark's Fervor has been changed and renamed to Zeke's Herald
  • Components:
  • Dagger
  • Vampiric Scepter
  • Kindle Gem
  • +250 health
  • Unique Passive: +15% Cooldown Reduction
  • UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
  • Will of the Ancients spell vamp reduced to 20% from 25%


Masteries

  • Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance


General

  • Added a new option, "Show Smartcast Ranges"
  • Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
  • Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
  • Heal over time effects now show as health regen per 5 rather than discreet heals
  • Summoner's Rift (Winter)
  • Removed holiday decorations
  • Fixed prop visibility/collision issues in bases
  • Fixed particle glitching in river areas
  • Changed lighting and terrain to improve visual clarity










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