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Sunday, November 13, 2011

The Elder Scrolls V: Skyrim crafting skills - Alchemy Smithing Enchanting - ingredients and instruction...

The three main crafting skills are Alchemy, Smithing and Enchanting.



Ingredients for Crafting

B
Bear Claws
Bee
Beehive Husk
Bleeding Crown
Blisterwort
Blue Butterfly Wing
Blue Dartwing
Blue Mountain Flower
Bone Meal
Briar Heart

C
Charred Skeever Hide
Chicken’s Egg
Creep Cluster

D
Deathbell
Dragon’s Tongue
Dwarven Oil

F
Falmer Ear
Fly Amanita
Frost Mirriam
Frost Salts

G
Garlic
Giant’s Toe
Glowing Mushroom

H
Hagraven Claw
Hagraven Feathers
Hanging Moss
Honeycomb
Human Flesh

I
Ice Wraith Teeth
Imp Stool

J
Jazbay Grapes

L
Lavender
Luna Moth Wing

M
Mora Tapinella

N
Namira’s Rot
Nightshade
Nordic Barnacle

O
Orange Dartwing

P
Pinethrush Egg
Purple Mountain Flower

R
Red Mountain Flower

S
Sabre Cat Tooth
Salt Pile
Skeever Tail
Slaughterfish Egg
Small Antlers
Small Pearl
Snowberries
Spider Egg

T
Taproot
Thistle Branch
Torchubug Thorax
Troll Fat
Tundra Cotton

W
White Cap

V
Vampire Dust
Void Salts

Cooking Ingredients

C
Cabbage
Carrots
Chicken Breast

G
Garlic

H
Horker Meat
Horse Meat

L
Leek
Leg of Goat

M
Mammoth Steak
Moon Sugar

P
Potato

R
Raw Beef
Raw Rabbit Leg
Red Apple

S
Salmon Meat
Salt Pile

T
Tomato

V
Venison



Enchanting

Perk Level Description
Enchanter 0New enchantments are 20% stronger.
Fire Enchanter 30 Fire enchantments on weapons and armor are 25% stronger.
Frost Enchanter 40 Frost enchantments on weapons and armor are 25% stronger.
Storm Enchanter 50 Shock enchantments on weapons and armor are 25% stronger.
Extra Effect 100 Can put two enchantments on the same item.
Insightful Enchanter 50 Skill enchantments on armor are 25% stronger.
Corpus Enchanter 70 Health, magicka and stamina enchantments on armor are 25% stronger.
Soul Squeezer 20 Soul gems provide extra magicka for recharging.
Soul Siphon 40 Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.

Alchemy
Alchemy  uses the rule like goes with like. To make potions find two ingredients with a common trait.
Materials’ common traits will determine the nature of the potion. You can add a third reagent to modify a potion - its impact is determined by if it shares any traits with the other materials.You can easily create a potion whose secondary effect completely negates the first so be careful.

Perk Level Description
Alchemist -- Potions and poisons you make are 20% stronger.
Physician 20 Potions you mix that restore Health, Magicka or Stamina are 25% more powerful.
Poisoner 30 Poisons you mix are 25% more effective.
Concentrated Poison 60 Poisons applied to weapons last for twice as many hits.
Green Thumb 70 Two ingredients are gathered from plants.
Benefactor 30 Potions you mix with beneficial effects have an additional 25% greater magnitude.
Experimenter 50 Eating an ingredient reveals first two effects.
Snakeblood 80 50% resistance to all poisons.
Purity 100 All negative effects are removed from created potions, and all positive effects are removed from created poisons.

Smithing
Armor, weapons and jewelry can be crafted at any forge.
Armor can be improved at a Work Bench and weapons can be improved at a Grindstone. Jewelry can be enchanted. Use specific raw ingredients in order to make these improvements. Armor and weaponry often require Ingots and Leather. These can be found from Merchants, Mining Nodes and Animal Skins.

Perk Level Description
Steel Smithing -- Can create Steel armor and weapons at forges, and improve them twice as much.
Elven Smithing 30 Can create Elven armor and weapons at forges, and improve them twice as much.
Advanced Armors 50 Can create Scaled and Plate armor at forges, and improve them twice as much.
Glass Smithing 70 Can create Glass armor and weapons at forges, and improve them twice as much.
Dragon Armor 100 Can create Dragon armor at forges, and improve them twice as much.
Arcane Blacksmith 60 You can improve magical weapons and armor.
Dwarven Smithing 30 Can create armor and weapons at forges, and improve them twice as much.
Orcish Smithing 50 Can create Orcish armor and weapons at forges, and improve them twice as much.
Ebony Smithing 80 Can create Ebony armor and weapons at forges, and improve them twice as much.
Daedric Smithing 90 Can create Daedric armor and weapons at forges, and improve them twice as much.


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