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Monday, March 01, 2010

LOVE Perhaps the most ambitious video game ever made by a single person nears completion

love video gameOn the 25th of March, LOVE, perhaps the most ambitious video game ever made by a single person, will be released. LOVE is a first person cooperative persistent world game where players build settlements and venture out in to a world of adventure. Set on a small planet with a wide range of geographical landscapes, including canyons, fields, forests, glaciers and deserts, LOVE players experience an ever-evolving world with erosion, tectonics, changing wind and sea levels, and new, breathtaking vistas to explore.

More info here...

Using advanced procedural generation technology the game evolves while you are playing it to create new content and adapt to the players actions. The dynamic environment lets players create their own architecture by raising and lowering the ground, creating tunnels in addition to placing and connecting objects in a complex infrastructure.

Five different AI Tribes will also build their own settlements that players can attack but the AI can attack back and destroy player settlements.

The procedural content generation system is able to create massive amounts of nature and architecture in many different styles, and is able to mimic human game design, but unlike content created by designers before hand, it can also adapt to the players actions. This innovative approach lets the players change the course of history in any way they want and makes the game flexible enough to respond.


LOVE runs on a custom engine, developed by Steenberg, featuring many innovations such as cloth, wind and water simulation, low latency networking and the high performance graphics that give LOVE its unique look. In order to develop such a hugely complex and ambitious project, a number of new technologies were developed during production, including the VERSE network protocol (http://www.quelsolaar.com/verse/), which seamlessly allows the game to be edited in real-time, the modeler Loq Airou (http://www.quelsolaar.com/loq_airou/), an in-house tool developed to improve productivity, and the asset management tool, Co On (http://www.quelsolaar.com/co_on/). These tools will be shown at the upcoming Game Developers Conference in San Francisco, California and impact future game development.

LOVE is built on a subscription model and at launch be available for Windows, with OSX and Linux versions planned. Upon LOVE’s release, development will shift focus to updating and adding new game play elements maintaining an ever evolving game.